Dr. Anne Weibert
Vita
Forschungsprojekte
Publikationen
2024
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Balka, E., Wagner, I., Weibert, A. & Wulf, V. (2024)Gender and Technology at Work: From Workplace Studies to Social Justice in Design
, Publisher: Cambridge University Press
[BibTeX] [Abstract]This book brings together the vast research literature about gender and technology to help designers understand what a gender perspective and a focus on intersectionality can contribute to designing information technology systems and artifacts, and to assist organizations as they work to develop work cultures that are supportive of women and marginalized genders and people. Drawing on empirical and analytical studies of women’s work and technology in many parts of the world, the book addresses how to make invisible aspects of work visible; how to recognize women’s skills without falling into the trap of gender stereotyping; how to engage in improving working conditions; and how to defend care of life situations and needs against a managerial logic. It addresses challenges for design, including many overlooked and undervalued aspects, such as the complexities involved in human-machine interactions, as well as the need to create safe spaces for research subjects.
@book{balka_gender_2024, title = {Gender and {Technology} at {Work}: {From} {Workplace} {Studies} to {Social} {Justice} in {Design}}, isbn = {978-1-00-924371-1}, shorttitle = {Gender and {Technology} at {Work}}, abstract = {This book brings together the vast research literature about gender and technology to help designers understand what a gender perspective and a focus on intersectionality can contribute to designing information technology systems and artifacts, and to assist organizations as they work to develop work cultures that are supportive of women and marginalized genders and people. Drawing on empirical and analytical studies of women's work and technology in many parts of the world, the book addresses how to make invisible aspects of work visible; how to recognize women's skills without falling into the trap of gender stereotyping; how to engage in improving working conditions; and how to defend care of life situations and needs against a managerial logic. It addresses challenges for design, including many overlooked and undervalued aspects, such as the complexities involved in human-machine interactions, as well as the need to create safe spaces for research subjects.}, language = {en}, publisher = {Cambridge University Press}, author = {Balka, Ellen and Wagner, Ina and Weibert, Anne and Wulf, Volker}, month = apr, year = {2024}, note = {Google-Books-ID: cHn1EAAAQBAJ}, keywords = {Computers / Social Aspects, Political Science / Labor \& Industrial Relations}, }
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Elmimouni, H., Skop, Y., Abokhodair, N., Rüller, S., Aal, K., Weibert, A., Al-Dawood, A., Wulf, V. & Tolmie, P. (2024)Shielding or Silencing?: An Investigation into Content Moderation during the Sheikh Jarrah Crisis
IN Proceedings of the ACM on Human-Computer Interaction, Vol. 8, Pages: 6:1–6:21 doi:10.1145/3633071
[BibTeX] [Abstract] [Download PDF]Social media technologies have been empowering to some human rights activists, providing a platform for exercising free speech and mobilization. However, many activists have voiced concerns and shared experiences they understand as considerable censorship on these platforms, under the guise of content governance. In an effort to increase the understanding and transparency of content moderation practices during conflicts, this study investigates the perceived reasons for censorship as understood by activists and the explanations made visible to activists by social media platforms, if any were given. Our case study to examine these platforms-activists relations is the events which occurred in May 2021 in East Jerusalem’s Sheikh Jarrah neighborhood, which was a significant moment in the Israeli-Palestinian conflict and garnered international attention. The over enforcement of content moderation faced by Palestinians and their allies during these events on social media raised concerns about freedom of speech and the role of technology in activism. Our study deepens understanding through findings from a survey of 201 social media users who reported potentially unfair moderation decisions, and from 12 interviews with political influencers to grasp the broader implications of content moderation on activism. The findings of this study indicate a substantial disparity between the official explanations made visible to the activists by the social media platforms, and the reasons as perceived by users. This has significant implications, both socially and for social media platforms – as CSCW and Group work environments –- on activist groups and the potentialities of democratic discourse. This study serves as an important contribution to the debate on the role of social media content moderation in human rights activism, particularly in conflict zones.
@article{elmimouni_shielding_2024, title = {Shielding or {Silencing}?: {An} {Investigation} into {Content} {Moderation} during the {Sheikh} {Jarrah} {Crisis}}, volume = {8}, shorttitle = {Shielding or {Silencing}?}, url = {https://dl.acm.org/doi/10.1145/3633071}, doi = {10.1145/3633071}, abstract = {Social media technologies have been empowering to some human rights activists, providing a platform for exercising free speech and mobilization. However, many activists have voiced concerns and shared experiences they understand as considerable censorship on these platforms, under the guise of content governance. In an effort to increase the understanding and transparency of content moderation practices during conflicts, this study investigates the perceived reasons for censorship as understood by activists and the explanations made visible to activists by social media platforms, if any were given. Our case study to examine these platforms-activists relations is the events which occurred in May 2021 in East Jerusalem's Sheikh Jarrah neighborhood, which was a significant moment in the Israeli-Palestinian conflict and garnered international attention. The over enforcement of content moderation faced by Palestinians and their allies during these events on social media raised concerns about freedom of speech and the role of technology in activism. Our study deepens understanding through findings from a survey of 201 social media users who reported potentially unfair moderation decisions, and from 12 interviews with political influencers to grasp the broader implications of content moderation on activism. The findings of this study indicate a substantial disparity between the official explanations made visible to the activists by the social media platforms, and the reasons as perceived by users. This has significant implications, both socially and for social media platforms -- as CSCW and Group work environments --- on activist groups and the potentialities of democratic discourse. This study serves as an important contribution to the debate on the role of social media content moderation in human rights activism, particularly in conflict zones.}, number = {GROUP}, urldate = {2024-02-26}, journal = {Proceedings of the ACM on Human-Computer Interaction}, author = {Elmimouni, Houda and Skop, Yarden and Abokhodair, Norah and Rüller, Sarah and Aal, Konstantin and Weibert, Anne and Al-Dawood, Adel and Wulf, Volker and Tolmie, Peter}, month = feb, year = {2024}, keywords = {fairness, activism, social media, accountability, algorithm bias, bias, Palestine, Sheikh Jarrah, transparency}, pages = {6:1--6:21}, }
2023
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Weibert, A., Aal, K., Rüller, S., Rohde, M. & Wulf, V. (2023)Crafting Home with E-Textiles: Accessing Concepts of the Home in a Socially and Culturally Diverse Setting
IN Digital Culture & Society, Vol. 9, Pages: 213–222 doi:10.14361/dcs-2023-0111
[BibTeX] [Abstract] [Download PDF]Der Artikel Crafting Home with E-Textiles: Accessing Concepts of the Home in a Socially and Culturally Diverse Setting wurde am 1. September 2023 in der Zeitschrift Digital Culture & Society (Band 9, Heft 1) veröffentlicht.
@article{weibert_crafting_2023, title = {Crafting {Home} with {E}-{Textiles}: {Accessing} {Concepts} of the {Home} in a {Socially} and {Culturally} {Diverse} {Setting}}, volume = {9}, copyright = {De Gruyter expressly reserves the right to use all content for commercial text and data mining within the meaning of Section 44b of the German Copyright Act.}, issn = {2364-2122}, shorttitle = {Crafting {Home} with {E}-{Textiles}}, url = {https://www.degruyter.com/document/doi/10.14361/dcs-2023-0111/html}, doi = {10.14361/dcs-2023-0111}, abstract = {Der Artikel Crafting Home with E-Textiles: Accessing Concepts of the Home in a Socially and Culturally Diverse Setting wurde am 1. September 2023 in der Zeitschrift Digital Culture \& Society (Band 9, Heft 1) veröffentlicht.}, language = {en}, number = {1}, urldate = {2023-09-12}, journal = {Digital Culture \& Society}, author = {Weibert, Anne and Aal, Konstantin and Rüller, Sarah and Rohde, Markus and Wulf, Volker}, month = sep, year = {2023}, note = {Publisher: transcript Verlag}, pages = {213--222}, }
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Weibert, A., Oertel Ribeiro, N., Krüger, M., Alkhatib, A., Muntean, M., Aal, K. & Randall, D. (2023)Literacy and the Process of Becoming Home: Learnings from an Interactive Storytelling-Initiative
IN Proceedings of the ACM on Human-Computer Interaction, Vol. 7, Pages: 70:1–70:29 doi:10.1145/3579503
[BibTeX] [Abstract] [Download PDF]This study explores the global phenomenon of migration at the local, neighborhood level of a mid-sized city in Germany. Focusing on a long-term interactive storytelling-initiative, it studies the emergence of Arrival Literacy as a bi-directional skill-set. It describes the development of individual, local responses to global migration consequences, among both newcomers who migrated, as well as long-term citizens who never moved. The analytic lens of Arrival Literacy brings forward the complexity and difficulties of the arrival process, where the individual is navigating the consequences of political decisions that were made at a broader level. Digital storytelling as an element is a method to 1) creatively develop a skill of expression for one’s own positionality, and 2) to connect with the positionalities of others, thus supporting the process of dealing with arrival at the local community level and beyond.
@article{weibert_literacy_2023, title = {Literacy and the {Process} of {Becoming} {Home}: {Learnings} from an {Interactive} {Storytelling}-{Initiative}}, volume = {7}, shorttitle = {Literacy and the {Process} of {Becoming} {Home}}, url = {https://dl.acm.org/doi/10.1145/3579503}, doi = {10.1145/3579503}, abstract = {This study explores the global phenomenon of migration at the local, neighborhood level of a mid-sized city in Germany. Focusing on a long-term interactive storytelling-initiative, it studies the emergence of Arrival Literacy as a bi-directional skill-set. It describes the development of individual, local responses to global migration consequences, among both newcomers who migrated, as well as long-term citizens who never moved. The analytic lens of Arrival Literacy brings forward the complexity and difficulties of the arrival process, where the individual is navigating the consequences of political decisions that were made at a broader level. Digital storytelling as an element is a method to 1) creatively develop a skill of expression for one's own positionality, and 2) to connect with the positionalities of others, thus supporting the process of dealing with arrival at the local community level and beyond.}, number = {CSCW1}, urldate = {2023-04-24}, journal = {Proceedings of the ACM on Human-Computer Interaction}, author = {Weibert, Anne and Oertel Ribeiro, Nora and Krüger, Max and Alkhatib, Ahmad and Muntean, Marcela and Aal, Konstantin and Randall, Dave}, month = apr, year = {2023}, keywords = {neighborhood, arrival literacy, community, home, interactive storytelling, migration}, pages = {70:1--70:29}, }
2022
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Scheepmaker, L., Aal, T., Kender, K., Vallis, S., Aal, K., Smith, N., Melenhorst, M., Van Twist, A., Veenstra, M., Schuler, D., Müller, C., Wulf, V., Weibert, A., Weibert, A., Weibert, A. & Weibert, A. (2022)Ethical Future Environments: Engaging refugees in Smart City participation
Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–5 doi:10.1145/3547522.3547704
[BibTeX] [Abstract] [Download PDF]Aiming to improve quality of life for their citizens, cities and environments regions are becoming increasingly smarter. Smart City research and practice has put emphasis on the importance of citizen-centric processes, collaborating with citizens and other stakeholders, as well as public values in Smart City projects. Nevertheless, cities and governmental organizations continue to adopt technology-push approaches, marginalized citizens such as refugees are often excluded in (urban) digitalization and decision-making processes. Despite their different and valuable perspectives, collaborating with marginalized citizens is not common practice, as it often requires a different approach than traditional citizen participation techniques. During this workshop, we will discuss with Smart City practitioners and refugees how we could broaden participation to include citizens who are still excluded, using a visual card-based game to discuss topics in the Smart City context that are relevant to participants. The expected outcomes of this workshop are an understanding of opportunities for involving marginalized citizens (in this workshop: refugees) in Smart City projects, different perspectives of stakeholders involved, and the setting up of a learning and caring community in which different stakeholders can share their insights and practices.
@inproceedings{scheepmaker_ethical_2022, address = {New York, NY, USA}, series = {{NordiCHI} '22}, title = {Ethical {Future} {Environments}: {Engaging} refugees in {Smart} {City} participation}, isbn = {978-1-4503-9448-2}, shorttitle = {Ethical {Future} {Environments}}, url = {https://doi.org/10.1145/3547522.3547704}, doi = {10.1145/3547522.3547704}, abstract = {Aiming to improve quality of life for their citizens, cities and environments regions are becoming increasingly smarter. Smart City research and practice has put emphasis on the importance of citizen-centric processes, collaborating with citizens and other stakeholders, as well as public values in Smart City projects. Nevertheless, cities and governmental organizations continue to adopt technology-push approaches, marginalized citizens such as refugees are often excluded in (urban) digitalization and decision-making processes. Despite their different and valuable perspectives, collaborating with marginalized citizens is not common practice, as it often requires a different approach than traditional citizen participation techniques. During this workshop, we will discuss with Smart City practitioners and refugees how we could broaden participation to include citizens who are still excluded, using a visual card-based game to discuss topics in the Smart City context that are relevant to participants. The expected outcomes of this workshop are an understanding of opportunities for involving marginalized citizens (in this workshop: refugees) in Smart City projects, different perspectives of stakeholders involved, and the setting up of a learning and caring community in which different stakeholders can share their insights and practices.}, urldate = {2022-10-04}, booktitle = {Adjunct {Proceedings} of the 2022 {Nordic} {Human}-{Computer} {Interaction} {Conference}}, publisher = {Association for Computing Machinery}, author = {Scheepmaker, Laura and Aal, Tanja and Kender, Kay and Vallis, Stacy and Aal, Konstantin and Smith, Nancy and Melenhorst, Mark and Van Twist, Anouk and Veenstra, Mettina and Schuler, Douglas and Müller, Claudia and Wulf, Volker and Weibert, Anne and Weibert, Anne and Weibert, Anne and Weibert, Anne}, month = oct, year = {2022}, keywords = {italg, Smart Cities, HCI, Participatory design, refugees, marginalized people}, pages = {1--5}, }
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Simone, C., Wagner, I., Müller, C., Weibert, A. & Wulf, V. (2022)Future-Proofing: Making Practice-Based IT Design Sustainable
, Publisher: Oxford University Press
[BibTeX] [Abstract]Future-Proofing addresses the problems of sustainability in IT research projects. It provides a conceptual framework which allows readers to better understand sustainability issues, make them aware of the challenges around effective sustainability, and provide tangible suggestions for researchers to put into action.
@book{simone_future-proofing_2022, title = {Future-{Proofing}: {Making} {Practice}-{Based} {IT} {Design} {Sustainable}}, isbn = {978-0-19-886250-5}, shorttitle = {Future-{Proofing}}, abstract = {Future-Proofing addresses the problems of sustainability in IT research projects. It provides a conceptual framework which allows readers to better understand sustainability issues, make them aware of the challenges around effective sustainability, and provide tangible suggestions for researchers to put into action.}, language = {en}, publisher = {Oxford University Press}, author = {Simone, Carla and Wagner, Ina and Müller, Claudia and Weibert, Anne and Wulf, Volker}, month = jan, year = {2022}, note = {Google-Books-ID: Hn1ZEAAAQBAJ}, keywords = {italg}, }
2021
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Wulf, V., Weibert, A., Aal, K., Rüller, S. & Rohde, M. (2021)The Praxeological Research Programme of Socio-Informatics – the Siegen School
IN Acta Informatica Pragensia, Vol. 10, Pages: 333–348 doi:10.18267/j.aip.171
[BibTeX] [Abstract] [Download PDF]This paper introduces the praxeologically grounded research programme on socio-informatics developed at the University of Siegen and the International Institute for Socio-Informatics in Germany. We outline our methodological framework of grounded design, guiding and binding together a variety of different engagements in practice which we call design case studies (DCS). While grounded design is applied to a broad variety of different areas, in this paper we deal specifically with our engagements in support of communities and political activists. To exemplify our approach, we present one DCS: It focuses on the participatory development of a computer club in the High Atlas as a facilitation infrastructure to support public community participation in the process of modernization and social transformation in the Maghreb. Insights into the project context, the objectives and methodology and the depiction of some of its first findings lays the ground for the discussion of socio-informatics research principles.
@article{wulf_praxeological_2021, title = {The {Praxeological} {Research} {Programme} of {Socio}-{Informatics} - the {Siegen} {School}}, volume = {10}, issn = {18054951, 18054951}, url = {http://aip.vse.cz/doi/10.18267/j.aip.171.html}, doi = {10.18267/j.aip.171}, abstract = {This paper introduces the praxeologically grounded research programme on socio-informatics developed at the University of Siegen and the International Institute for Socio-Informatics in Germany. We outline our methodological framework of grounded design, guiding and binding together a variety of different engagements in practice which we call design case studies (DCS). While grounded design is applied to a broad variety of different areas, in this paper we deal specifically with our engagements in support of communities and political activists. To exemplify our approach, we present one DCS: It focuses on the participatory development of a computer club in the High Atlas as a facilitation infrastructure to support public community participation in the process of modernization and social transformation in the Maghreb. Insights into the project context, the objectives and methodology and the depiction of some of its first findings lays the ground for the discussion of socio-informatics research principles.}, language = {en}, number = {3}, urldate = {2022-01-27}, journal = {Acta Informatica Pragensia}, author = {Wulf, Volker and Weibert, Anne and Aal, Konstantin and Rüller, Sarah and Rohde, Markus}, month = dec, year = {2021}, pages = {333--348}, }
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Krüger, M., Weibert, A., de Leal, D. C., Randall, D. & Wulf, V. (2021)„What is the topic of the group, please?“ On Migration, Care and the Challenges of Participation in Design
, Publisher: ACM doi:10.1145/3476050
[BibTeX] [Abstract]An increasing number of people around the world are forced to leave their homes due to the climate catastrophe, regional conflict or poverty. In their new host countries however, refugees and migrants are frequently met by a wide range of challenges, including wider societal participation. The difficulties migrants and refugees face have also increasingly become the topic of HCI and CSCW work. In this paper we report on a three year-long project, involving refugees, migrants and activist supporters in a co-design project to develop tools that aid the process of resettling. Several aspects have challenged equal participation in the project, including divergent motives, unequal power distribution and cultural heterogeneity. Despite these challenges the project outcomes are in use and maintained beyond the project runtime through voluntary actors. We reflect on this discrepancy between process and outcome drawing on the concept of care.
@inproceedings{kruger_what_2021, series = {{CSCW} '21}, title = {"{What} is the topic of the group, please?" {On} {Migration}, {Care} and the {Challenges} of {Participation} in {Design}}, volume = {Vol. 5}, shorttitle = {"{What} is the topic of the group, please?}, doi = {https://doi.org/10.1145/3476050}, abstract = {An increasing number of people around the world are forced to leave their homes due to the climate catastrophe, regional conflict or poverty. In their new host countries however, refugees and migrants are frequently met by a wide range of challenges, including wider societal participation. The difficulties migrants and refugees face have also increasingly become the topic of HCI and CSCW work. In this paper we report on a three year-long project, involving refugees, migrants and activist supporters in a co-design project to develop tools that aid the process of resettling. Several aspects have challenged equal participation in the project, including divergent motives, unequal power distribution and cultural heterogeneity. Despite these challenges the project outcomes are in use and maintained beyond the project runtime through voluntary actors. We reflect on this discrepancy between process and outcome drawing on the concept of care.}, publisher = {ACM}, author = {Krüger, Max and Weibert, Anne and Leal, Debora de Castro and Randall, Dave and Wulf, Volker}, month = oct, year = {2021}, doi = {10.1145/3476050}, }
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Krüger, M., Weibert, A., de Leal, D. C., Randall, D. & Wulf, V. (2021)It Takes More Than One Hand to Clap: On the Role of ‘Care’ in Maintaining Design Results.
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–14 doi:10.1145/3411764.3445389
[BibTeX] [Abstract] [Download PDF]Within Participatory- and Co-Design projects, the issue of sustainability and maintenance of the co-designed artefacts is a crucial yet largely unresolved issue. In this paper, we look back on four years of work on co-designing tools that assist refugees and migrants in their efforts to settle in Germany, the last of which the project has been independently maintained by our community collaborators. We reflect on the role of pre-existing care practices amongst our community collaborators, and a continued openness throughout the project, that allowed a complex constellation of actors to be involved in its ongoing maintenance and our own, often mundane activities which have contributed to the sustainability of the results. Situating our account within an HCI for Social Justice agenda, we thereby contribute to an ongoing discussion about the sustainability of such activities.
@inproceedings{kruger_it_2021, address = {New York, NY, USA}, series = {{CHI} '21}, title = {It {Takes} {More} {Than} {One} {Hand} to {Clap}: {On} the {Role} of ‘{Care}’ in {Maintaining} {Design} {Results}.}, isbn = {978-1-4503-8096-6}, shorttitle = {It {Takes} {More} {Than} {One} {Hand} to {Clap}}, url = {https://dl.acm.org/doi/10.1145/3411764.3445389}, doi = {10.1145/3411764.3445389}, abstract = {Within Participatory- and Co-Design projects, the issue of sustainability and maintenance of the co-designed artefacts is a crucial yet largely unresolved issue. In this paper, we look back on four years of work on co-designing tools that assist refugees and migrants in their efforts to settle in Germany, the last of which the project has been independently maintained by our community collaborators. We reflect on the role of pre-existing care practices amongst our community collaborators, and a continued openness throughout the project, that allowed a complex constellation of actors to be involved in its ongoing maintenance and our own, often mundane activities which have contributed to the sustainability of the results. Situating our account within an HCI for Social Justice agenda, we thereby contribute to an ongoing discussion about the sustainability of such activities.}, urldate = {2023-10-24}, booktitle = {Proceedings of the 2021 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}}, publisher = {Association for Computing Machinery}, author = {Krüger, Max and Weibert, Anne and Leal, Debora de Castro and Randall, Dave and Wulf, Volker}, month = may, year = {2021}, keywords = {Sustainability, Care, Co-Design, Maintenance, Migration, Participatory Design}, pages = {1--14}, }
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Weibert, A., Aal, K. & Aal, T. (2021)Und alle können das dann lesen…: von der partizipativen Entwicklung eines Spiels über die Rolle(n) von Technik in unserem Alltag
Mensch und Computer 2021 – Workshopband. Ingolstadt, Germany, Publisher: Gesellschaft für Informatik e.V. doi:10.18420/muc2021-mci-ws06-247
[BibTeX] [Abstract] [Download PDF]Reflektiertes Technikhandeln, wie auch die dafür notwendige Aneignung von IKT Kompetenzen gründen wesentlich auch darauf, dass man über Technik reden kann. Unterschiede in Alter, Bildung, Herkunft, Kultur und Sprache stellen hierbei oft Hindernisse dar. In einem partizipativen Projekt erarbeiten wir ein Spiel, in dem die Entwicklung einer Utopie mit oder ohne Technik im Mittelpunkt steht. Über mehrere Jahre in einem come_IN Computerclub gemeinsam gemachte Lehr und Lernerfahrungen bilden die Grundlage für Spielelemente, Spielregeln, Ereignis und Aktionskarten.
@inproceedings{weibert_und_2021, address = {Ingolstadt, Germany}, title = {Und alle können das dann lesen...: von der partizipativen {Entwicklung} eines {Spiels} über die {Rolle}(n) von {Technik} in unserem {Alltag}}, shorttitle = {Und alle können das dann lesen...}, url = {http://dl.gi.de/handle/20.500.12116/37425}, doi = {10.18420/muc2021-mci-ws06-247}, abstract = {Reflektiertes Technikhandeln, wie auch die dafür notwendige Aneignung von IKT Kompetenzen gründen wesentlich auch darauf, dass man über Technik reden kann. Unterschiede in Alter, Bildung, Herkunft, Kultur und Sprache stellen hierbei oft Hindernisse dar. In einem partizipativen Projekt erarbeiten wir ein Spiel, in dem die Entwicklung einer Utopie mit oder ohne Technik im Mittelpunkt steht. Über mehrere Jahre in einem come\_IN Computerclub gemeinsam gemachte Lehr und Lernerfahrungen bilden die Grundlage für Spielelemente, Spielregeln, Ereignis und Aktionskarten.}, language = {de}, urldate = {2021-10-04}, booktitle = {Mensch und {Computer} 2021 - {Workshopband}}, publisher = {Gesellschaft für Informatik e.V.}, author = {Weibert, Anne and Aal, Konstantin and Aal, Tanja}, year = {2021}, note = {Accepted: 2021-09-23T10:52:33Z Publisher: Gesellschaft für Informatik e.V.}, }
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Papke, B., Schädler, J., Reichstein, M. F., Strünck, C., Wieching, R., Wulf, V., Bertelmann, L., Mayerle, M., Freese, B., Krüger, M., Weibert, A., Randall, D., de Leal, D. C., Foelske, L., Danz, D., Pinatti, F., Bittenbinder, S., Müller, C., Roder, S., Konieczny, E., Windisch, M., Hering, S. & Kappeler, M. (2021)Schwerpunkt: Partizipation verwirklichen – Zur Weiterentwicklung Sozialer Dienste im analogen und digitalen Raum
IN SIEGEN:SOZIAL – Analysen, Berichte, Kontroversen (SI:SO) Jg. 26, H. 1-2, 2021 doi:10.25819/ubsi/10368
[BibTeX] [Abstract] [Download PDF]Digitale Informations- und Kommunikationstechnologien gewinnen als fester Bestandteil zunehmend Bedeutung in den alltäglichen Lebenswelten einer wachsenden Zahl von Menschen. Ihre Entwicklung und selbstverständliche Nutzung schreiten in einem immer rasanteren Tempo voran; die vielfältigen Anwendungsmöglichkeiten adressieren längst alle Lebensbereiche. Während der Digitalisierung von Kommunikationsprozessen zuweilen demokratisierende Kräfte zugesprochen werden, scheint eine kritische Reflexion möglicher Potentiale und Auswirkungen digitaler Informations- und Kommunikationstechnologien auf Teilhabedynamiken in unterschiedlichen Lebensbereichen dringend erforderlich. Die Autorinnen und Autoren möchten mit dieser SI:SO-Schwerpunktausgabe einen Beitrag zu einer kritischen Reflexion digitaler Innovationen und ihrer Auswirkungen auf die zukünftige Gestaltung sozialer Dienste leisten. Mit der zweisprachigen Ausgabe ist zudem die Hoffnung verbunden, diesen Beitrag auch einem europäischen und weltweiten Publikum zugänglich zu machen.
@article{papke_schwerpunkt_2021, title = {Schwerpunkt: {Partizipation} verwirklichen - {Zur} {Weiterentwicklung} {Sozialer} {Dienste} im analogen und digitalen {Raum}}, issn = {4672-5768}, shorttitle = {Schwerpunkt}, url = {https://dspace.ub.uni-siegen.de/handle/ubsi/2576}, doi = {10.25819/ubsi/10368}, abstract = {Digitale Informations- und Kommunikationstechnologien gewinnen als fester Bestandteil zunehmend Bedeutung in den alltäglichen Lebenswelten einer wachsenden Zahl von Menschen. Ihre Entwicklung und selbstverständliche Nutzung schreiten in einem immer rasanteren Tempo voran; die vielfältigen Anwendungsmöglichkeiten adressieren längst alle Lebensbereiche. Während der Digitalisierung von Kommunikationsprozessen zuweilen demokratisierende Kräfte zugesprochen werden, scheint eine kritische Reflexion möglicher Potentiale und Auswirkungen digitaler Informations- und Kommunikationstechnologien auf Teilhabedynamiken in unterschiedlichen Lebensbereichen dringend erforderlich. Die Autorinnen und Autoren möchten mit dieser SI:SO-Schwerpunktausgabe einen Beitrag zu einer kritischen Reflexion digitaler Innovationen und ihrer Auswirkungen auf die zukünftige Gestaltung sozialer Dienste leisten. Mit der zweisprachigen Ausgabe ist zudem die Hoffnung verbunden, diesen Beitrag auch einem europäischen und weltweiten Publikum zugänglich zu machen.}, language = {de}, urldate = {2023-10-25}, journal = {SIEGEN:SOZIAL - Analysen, Berichte, Kontroversen (SI:SO) Jg. 26, H. 1-2, 2021}, author = {Papke, Birgit and Schädler, Johannes and Reichstein, Martin F. and Strünck, Christoph and Wieching, Rainer and Wulf, Volker and Bertelmann, Lena and Mayerle, Michael and Freese, Benjamin and Krüger, Max and Weibert, Anne and Randall, Dave and Leal, Debora de Castro and Foelske, Laura and Danz, Dominic and Pinatti, Fabiano and Bittenbinder, Sven and Müller, Claudia and Roder, Sascha and Konieczny, Eva and Windisch, Marcus and Hering, Sabine and Kappeler, Manfred}, year = {2021}, note = {Accepted: 2023-08-02T13:36:24Z}, }
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Krüger, M., Weibert, A., de Castro Leal, D. & Randall, D. (2021)It Takes More Than One Hand to Clap: On the Role of ‘Care‘ in Maintaining Design Results.
IN CHI Conference on Human Factors in Computing Systems (CHI ’21) doi:10.1145/3411764.3445389
[BibTeX]@article{kruger_it_2021-1, title = {It {Takes} {More} {Than} {One} {Hand} to {Clap}: {On} the {Role} of ‘{Care}' in {Maintaining} {Design} {Results}.}, doi = {10.1145/3411764.3445389}, journal = {CHI Conference on Human Factors in Computing Systems (CHI '21)}, author = {Krüger, Max and Weibert, Anne and de Castro Leal, Débora and Randall, Dave}, year = {2021}, keywords = {a-paper}, }
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Aal, K., Weibert, A., Ahmadi, M., Rohde, M. & Wulf, V. (2021)Soziale Medien in politischen Konfliktsituationen mit Fokus auf den arabischen Frühling
IN Reuter, C. (Ed.), Sicherheitskritische Mensch-Computer-Interaktion: Interaktive Technologien und Soziale Medien im Krisen- und Sicherheitsmanagement Wiesbaden doi:10.1007/978-3-658-32795-8_29
[BibTeX] [Abstract] [Download PDF]Die Umwälzungen im Nahen Osten, der sogenannte „Arabische Frühling“, wurden vermehrt in der akademischen Welt diskutiert. In diesem Kapitel wird gezeigt, wie die Wissenschaft mit dem Thema soziale Medien in Konfliktsituationen (mit Fokus auf den Nahen Osten) umgeht.
@incollection{aal_soziale_2021, address = {Wiesbaden}, title = {Soziale {Medien} in politischen {Konfliktsituationen} mit {Fokus} auf den arabischen {Frühling}}, isbn = {978-3-658-32795-8}, url = {https://doi.org/10.1007/978-3-658-32795-8_29}, abstract = {Die Umwälzungen im Nahen Osten, der sogenannte „Arabische Frühling“, wurden vermehrt in der akademischen Welt diskutiert. In diesem Kapitel wird gezeigt, wie die Wissenschaft mit dem Thema soziale Medien in Konfliktsituationen (mit Fokus auf den Nahen Osten) umgeht.}, language = {de}, urldate = {2021-05-25}, booktitle = {Sicherheitskritische {Mensch}-{Computer}-{Interaktion}: {Interaktive} {Technologien} und {Soziale} {Medien} im {Krisen}- und {Sicherheitsmanagement}}, publisher = {Springer Fachmedien}, author = {Aal, Konstantin and Weibert, Anne and Ahmadi, Michael and Rohde, Markus and Wulf, Volker}, editor = {Reuter, Christian}, year = {2021}, doi = {10.1007/978-3-658-32795-8_29}, pages = {631--652}, }
2020
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Ahmadi, M., Eilert, R., Weibert, A., Wulf, V. & Marsden, N. (2020)Feminist Living Labs as Research Infrastructures for HCI: The Case of a Video Game Company
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–15 doi:10.1145/3313831.3376716
[BibTeX] [Abstract] [Download PDF]The number of women in IT is still low and companies struggle to integrate female professionals. The aim of our research is to provide methodological support for understanding and sharing experiences of gendered practices in the IT industry and encouraging sustained reflection about these matters over time. We established a Living Lab with that end in view, aiming to enhance female participation in the IT workforce and committing ourselves to a participatory approach to the sharing of women’s experiences. Here, using the case of a German video game company which participated in our Lab, we detail our lessons learned. We show that this kind of long-term participation involves challenges over the lifetime of the project but can lead to substantial benefits for organizations. Our findings demonstrate that Living Labs are suitable for giving voice to marginalized groups, addressing their concerns and evoking change possibilities. Nevertheless, uncertainties about long-term sustainability remain.
@inproceedings{ahmadi_feminist_2020, address = {New York, NY, USA}, series = {{CHI} '20}, title = {Feminist {Living} {Labs} as {Research} {Infrastructures} for {HCI}: {The} {Case} of a {Video} {Game} {Company}}, isbn = {978-1-4503-6708-0}, shorttitle = {Feminist {Living} {Labs} as {Research} {Infrastructures} for {HCI}}, url = {https://doi.org/10.1145/3313831.3376716}, doi = {10.1145/3313831.3376716}, abstract = {The number of women in IT is still low and companies struggle to integrate female professionals. The aim of our research is to provide methodological support for understanding and sharing experiences of gendered practices in the IT industry and encouraging sustained reflection about these matters over time. We established a Living Lab with that end in view, aiming to enhance female participation in the IT workforce and committing ourselves to a participatory approach to the sharing of women's experiences. Here, using the case of a German video game company which participated in our Lab, we detail our lessons learned. We show that this kind of long-term participation involves challenges over the lifetime of the project but can lead to substantial benefits for organizations. Our findings demonstrate that Living Labs are suitable for giving voice to marginalized groups, addressing their concerns and evoking change possibilities. Nevertheless, uncertainties about long-term sustainability remain.}, urldate = {2021-04-15}, booktitle = {Proceedings of the 2020 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}}, publisher = {Association for Computing Machinery}, author = {Ahmadi, Michael and Eilert, Rebecca and Weibert, Anne and Wulf, Volker and Marsden, Nicola}, month = apr, year = {2020}, keywords = {a-paper, living lab, methodology, participatory action research, ethnography, gender, feminist HCI, feminist research}, pages = {1--15}, }
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Ahmadi, M., Eilert, R., Weibert, A., Wulf, V. & Marsden, N. (2020)„We want to push the industry via communication“… Designing Communication Measures to Foster Gender Diversity in a Video Game Company
IN Proceedings of the ACM on Human-Computer Interaction, Vol. 4, Pages: 16:1–16:26 doi:10.1145/3375196
[BibTeX] [Abstract] [Download PDF]Participation of women in IT is still low and companies wonder which external communication measures are necessary to attract more female personnel. To gain a richer understanding of adequate gender sensitive ways of communicating towards girls and women, one needs to take into account contextual challenges. Following a Participatory Action Research approach, we conducted a qualitative field study in a video game company in a large city in Germany, identified areas of concern, and sketched out implications for gender-sensitive communication measures together with our participants. Findings show that addressing gender stereotypes, making role models visible, and using adequate channels is relevant. Some problems might be solved via short-term solutions, but the majority require a long-term perspective. Our lessons learned leave implications for companies in the IT sector who want to foster gender sensitive external communication measures and can contribute to the realization of more gender balanced working environments.
@article{ahmadi_we_2020, title = {"{We} want to push the industry via communication"... {Designing} {Communication} {Measures} to {Foster} {Gender} {Diversity} in a {Video} {Game} {Company}}, volume = {4}, url = {https://doi.org/10.1145/3375196}, doi = {10.1145/3375196}, abstract = {Participation of women in IT is still low and companies wonder which external communication measures are necessary to attract more female personnel. To gain a richer understanding of adequate gender sensitive ways of communicating towards girls and women, one needs to take into account contextual challenges. Following a Participatory Action Research approach, we conducted a qualitative field study in a video game company in a large city in Germany, identified areas of concern, and sketched out implications for gender-sensitive communication measures together with our participants. Findings show that addressing gender stereotypes, making role models visible, and using adequate channels is relevant. Some problems might be solved via short-term solutions, but the majority require a long-term perspective. Our lessons learned leave implications for companies in the IT sector who want to foster gender sensitive external communication measures and can contribute to the realization of more gender balanced working environments.}, number = {GROUP}, urldate = {2021-04-15}, journal = {Proceedings of the ACM on Human-Computer Interaction}, author = {Ahmadi, Michael and Eilert, Rebecca and Weibert, Anne and Wulf, Volker and Marsden, Nicola}, month = jan, year = {2020}, keywords = {qualitative research, living lab, employer branding, external communication, gender, video game industry, talent acquisition}, pages = {16:1--16:26}, }
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Weibert, A., Aal, K., Krüger, M., Ahmadi, M., Stevens, G. & Wulf, V. (2020)COMPUTATIONAL MAKING WITH, Designing Constructionist Futures: The Art, Theory, and Practice of Learning Designs
IN Designing Constructionist Futures: The Art, Theory, and Practice of Learning Designs
[BibTeX]@incollection{weibert_computational_2020, title = {{COMPUTATIONAL} {MAKING} {WITH}, {Designing} {Constructionist} {Futures}: {The} {Art}, {Theory}, and {Practice} of {Learning} {Designs}}, isbn = {978-0-262-53984-5}, language = {en}, booktitle = {Designing {Constructionist} {Futures}: {The} {Art}, {Theory}, and {Practice} of {Learning} {Designs}}, publisher = {MIT Press}, author = {Weibert, Anne and Aal, Konstantin and Krüger, Maximilian and Ahmadi, Michael and Stevens, Gunnar and Wulf, Volker}, year = {2020}, note = {Google-Books-ID: ehUAEAAAQBAJ}, pages = {185--191}, }
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Li, Q., Tolmie, P., Weibert, A., Schorch, M., Müller, C. & Wulf, V. (2020)E-Portfolio: value tensions encountered in documenting design case studies
IN Ethics and Information Technology, Pages: 5
[BibTeX] [Abstract]We present here the “e-Portfolio” concept, which aims to provide access to documented design case studies of design researchers’ practices. Our e-Portfolio has its origins in Grounded Design. We examine here how the e-Portfolio concept grew out of Grounded Design, the way it instantiates values, and how it contributes to our understanding of the ways in which shifting values in practice can have an impact beyond the individual.
@article{li_e-portfolio_2020, title = {E-{Portfolio}: value tensions encountered in documenting design case studies}, abstract = {We present here the “e-Portfolio” concept, which aims to provide access to documented design case studies of design researchers’ practices. Our e-Portfolio has its origins in Grounded Design. We examine here how the e-Portfolio concept grew out of Grounded Design, the way it instantiates values, and how it contributes to our understanding of the ways in which shifting values in practice can have an impact beyond the individual.}, language = {en}, journal = {Ethics and Information Technology}, author = {Li, Qinyu and Tolmie, Peter and Weibert, Anne and Schorch, Marén and Müller, Claudia and Wulf, Volker}, year = {2020}, keywords = {italg}, pages = {5}, }
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Meurer, J., Su, N. M., de Souza, C., O’Neil, J. & Weibert, A. (2020)Proceedings of 18th European Conference on Computer-Supported Cooperative Work – Posters and Workshops
, Siegen, Germany, Publisher: European Society for Socially Embedded Technologies (EUSSET)
[BibTeX] [Download PDF]@book{meurer_proceedings_2020, address = {Siegen, Germany}, series = {Reports of the {European} {Society} for {Socially} {Embedded} {Technologies}}, title = {Proceedings of 18th {European} {Conference} on {Computer}-{Supported} {Cooperative} {Work} - {Posters} and {Workshops}}, isbn = {2510-2591}, shorttitle = {Remote {Collaboration} using {Mixed} {Reality}}, url = {https://dl.eusset.eu/handle/20.500.12015/3705}, language = {en}, number = {18}, urldate = {2021-04-16}, publisher = {European Society for Socially Embedded Technologies (EUSSET)}, author = {Meurer, Johanna and Su, Norman Makoto and de Souza, Cleidson and O’Neil, Jacki and Weibert, Anne}, year = {2020}, }
2019
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Weibert, A., Krüger, M., Aal, K., Salehee, S. S., Khatib, R., Randall, D. & Wulf, V. (2019)Finding Language Classes: Designing a Digital Language Wizard with Refugees and Migrants
IN Proceedings of the ACM on Human-Computer Interaction, Vol. 3, Pages: 116:1–116:23 doi:10.1145/3359218
[BibTeX] [Abstract] [Download PDF]For migrants and refugees, settling in a host country often proves hugely problematic. The ability to communicate marks a significant step in the process of resettlement. The current high number of migrants coming to Europe has therefore meant that the need to improve and increase the availability of language provision has become more pressing. Nevertheless, due to the complexity of financial and legal regulations and of policy restrictions, access to and information about available courses are in practice hard to find, and non-funded volunteer initiatives are scarcely visible at all. To address this problem, a newly developed language-course wizard provides orientation for refugees and migrants. Findings indicate that its visual representation is apt to span a broad range of cultural as well as educational backgrounds. Our work demonstrates the need for a detailed approach to understanding the challenges that refugees and other migrants face in practice. Failing this, services frequently do not reach those they are intended for.
@article{weibert_finding_2019, title = {Finding {Language} {Classes}: {Designing} a {Digital} {Language} {Wizard} with {Refugees} and {Migrants}}, volume = {3}, shorttitle = {Finding {Language} {Classes}}, url = {https://doi.org/10.1145/3359218}, doi = {10.1145/3359218}, abstract = {For migrants and refugees, settling in a host country often proves hugely problematic. The ability to communicate marks a significant step in the process of resettlement. The current high number of migrants coming to Europe has therefore meant that the need to improve and increase the availability of language provision has become more pressing. Nevertheless, due to the complexity of financial and legal regulations and of policy restrictions, access to and information about available courses are in practice hard to find, and non-funded volunteer initiatives are scarcely visible at all. To address this problem, a newly developed language-course wizard provides orientation for refugees and migrants. Findings indicate that its visual representation is apt to span a broad range of cultural as well as educational backgrounds. Our work demonstrates the need for a detailed approach to understanding the challenges that refugees and other migrants face in practice. Failing this, services frequently do not reach those they are intended for.}, number = {CSCW}, urldate = {2021-04-16}, journal = {Proceedings of the ACM on Human-Computer Interaction}, author = {Weibert, Anne and Krüger, Max and Aal, Konstantin and Salehee, Setareh Sadat and Khatib, Renad and Randall, Dave and Wulf, Volker}, month = nov, year = {2019}, keywords = {language learning, migrants, participatory design, refugees}, pages = {116:1--116:23}, }
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Ahmadi, M., Weibert, A., Wenzelmann, V., Aal, T., Randall, D., Tolmie, P., Wulf, V. & Marsden, N. (2019)Gender Factors and Feminist Values in Living Labs
IN Loh, J. & Coeckelbergh, M. (Eds.), Feminist Philosophy of Technology Stuttgart doi:10.1007/978-3-476-04967-4_9
[BibTeX] [Abstract] [Download PDF]In this paper, we describe the feminist perspectives that have informed design in the HCI community, and develop an argument for an approach that translates these broad commitments into a pragmatic design space, drawing on emancipatory agendas such as participatory design. As designers of technologies, we regard creating research infrastructures that offer safe spaces for the development of user-centered artifacts based on diverse and critical perspectives as not only a utopian vision, but as a practical contribution to a more equal society. Shaowen Bardzell stresses this point when she states that in envisioning utopias, we are “seeking not so much to predict the future, but rather to imagine a radically better one”. Recognizing that technology shapes social life and amplifies social practices both good and bad, research in the field of Human-Computer Interaction (HCI) increasingly focuses on how technology has been developed in the past, and how constructive futures may be envisaged. More and more, academics are inviting multidisciplinarity and embracing ethnographic methods as part of the design of networks and technical artifacts, realizing that innovation cannot be user-centered if designers employ a bird’s-eye perspective. This leads to an approach that advocates designing socially embedded technologies in real world environments. Thus, for some time now, collaboration and participatory design approaches have provided a means for enacting positive social and technological change. If we agree that “those who design technologies are […] designing society”, new questions arise in terms of responsibility for the future shape of the world: How do we design technologies to design a better society for people of all genders?
@incollection{ahmadi_gender_2019, address = {Stuttgart}, series = {Techno:{Phil} – {Aktuelle} {Herausforderungen} der {Technikphilosophie}}, title = {Gender {Factors} and {Feminist} {Values} in {Living} {Labs}}, isbn = {978-3-476-04967-4}, url = {https://doi.org/10.1007/978-3-476-04967-4_9}, abstract = {In this paper, we describe the feminist perspectives that have informed design in the HCI community, and develop an argument for an approach that translates these broad commitments into a pragmatic design space, drawing on emancipatory agendas such as participatory design. As designers of technologies, we regard creating research infrastructures that offer safe spaces for the development of user-centered artifacts based on diverse and critical perspectives as not only a utopian vision, but as a practical contribution to a more equal society. Shaowen Bardzell stresses this point when she states that in envisioning utopias, we are “seeking not so much to predict the future, but rather to imagine a radically better one”. Recognizing that technology shapes social life and amplifies social practices both good and bad, research in the field of Human-Computer Interaction (HCI) increasingly focuses on how technology has been developed in the past, and how constructive futures may be envisaged. More and more, academics are inviting multidisciplinarity and embracing ethnographic methods as part of the design of networks and technical artifacts, realizing that innovation cannot be user-centered if designers employ a bird’s-eye perspective. This leads to an approach that advocates designing socially embedded technologies in real world environments. Thus, for some time now, collaboration and participatory design approaches have provided a means for enacting positive social and technological change. If we agree that “those who design technologies are […] designing society”, new questions arise in terms of responsibility for the future shape of the world: How do we design technologies to design a better society for people of all genders?}, language = {en}, urldate = {2021-04-16}, booktitle = {Feminist {Philosophy} of {Technology}}, publisher = {J.B. Metzler}, author = {Ahmadi, Michael and Weibert, Anne and Wenzelmann, Victoria and Aal, Tanja and Randall, Dave and Tolmie, Peter and Wulf, Volker and Marsden, Nicola}, editor = {Loh, Janina and Coeckelbergh, Mark}, year = {2019}, doi = {10.1007/978-3-476-04967-4_9}, keywords = {italg}, pages = {167--183}, }
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Ahmadi, M., Weibert, A., Wenzelmann, V., Aal, K., Gäckle, K., Wulf, V. & Marsden, N. (2019)Designing for Openness in Making: Lessons Learned from a Digital Project Week
Proceedings of the 9th International Conference on Communities & Technologies – Transforming Communities. New York, NY, USA, Publisher: ACM, Pages: 160–171 doi:10.1145/3328320.3328376
[BibTeX] [Download PDF]@inproceedings{ahmadi_designing_2019, address = {New York, NY, USA}, series = {C\&\#38;{T} '19}, title = {Designing for {Openness} in {Making}: {Lessons} {Learned} from a {Digital} {Project} {Week}}, isbn = {978-1-4503-7162-9}, url = {http://doi.acm.org/10.1145/3328320.3328376}, doi = {10.1145/3328320.3328376}, booktitle = {Proceedings of the 9th {International} {Conference} on {Communities} \& {Technologies} - {Transforming} {Communities}}, publisher = {ACM}, author = {Ahmadi, Michael and Weibert, Anne and Wenzelmann, Victoria and Aal, Konstantin and Gäckle, Kristian and Wulf, Volker and Marsden, Nicola}, year = {2019}, keywords = {FabLab, Community, Diversity, DIY, Gender, Hacking, Maker Culture, Makerspace, Making, Openness}, pages = {160--171}, }
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Raudonat, K., Gäckle, K., Ahmadi, M., Weibert, A., Wulf, V. & Marsden, N. (2019)Living Labs zu Gender und IT im Kontext von Exklusionsdynamiken und Maßnahmen zur Förderung von Gender- und Diversitätssensibilität
IN Angenent, H., Heidkamp, B. & Kergel, D. (Eds.), Digital Diversity: Bildung und Lernen im Kontext gesellschaftlicher Transformationen Wiesbaden doi:10.1007/978-3-658-26753-7_19
[BibTeX] [Abstract] [Download PDF]Im Kontext IT, Digitalisierung und Diversität stehen (nicht nur) IT-Unternehmen vor vielfältigen Fragen und Herausforderungen. Gefordert sind gendertheoretisch informierte Diskurse sowie gender- und diversitätssensible Maßnahmen, die sich in der beruflichen Praxis umsetzen lassen. Hierfür muss wissenschaftliches Geschlechterwissen in einem Dialog zwischen Unternehmen und Wissenschaft weiterentwickelt, aufbereitet und für die praktische Umsetzung handhabbar gemacht werden. Genau dies ist das Ziel des GEWINN-Projekts und des in diesem Rahmen aufgebauten Living Labs im Gender und IT Kontext.
@incollection{raudonat_living_2019, address = {Wiesbaden}, title = {Living {Labs} zu {Gender} und {IT} im {Kontext} von {Exklusionsdynamiken} und {Maßnahmen} zur {Förderung} von {Gender}- und {Diversitätssensibilität}}, isbn = {978-3-658-26753-7}, url = {https://doi.org/10.1007/978-3-658-26753-7_19}, abstract = {Im Kontext IT, Digitalisierung und Diversität stehen (nicht nur) IT-Unternehmen vor vielfältigen Fragen und Herausforderungen. Gefordert sind gendertheoretisch informierte Diskurse sowie gender- und diversitätssensible Maßnahmen, die sich in der beruflichen Praxis umsetzen lassen. Hierfür muss wissenschaftliches Geschlechterwissen in einem Dialog zwischen Unternehmen und Wissenschaft weiterentwickelt, aufbereitet und für die praktische Umsetzung handhabbar gemacht werden. Genau dies ist das Ziel des GEWINN-Projekts und des in diesem Rahmen aufgebauten Living Labs im Gender und IT Kontext.}, booktitle = {Digital {Diversity}: {Bildung} und {Lernen} im {Kontext} gesellschaftlicher {Transformationen}}, publisher = {Springer Fachmedien Wiesbaden}, author = {Raudonat, Kerstin and Gäckle, Kristian and Ahmadi, Michael and Weibert, Anne and Wulf, Volker and Marsden, Nicola}, editor = {Angenent, Holger and Heidkamp, Birte and Kergel, David}, year = {2019}, doi = {10.1007/978-3-658-26753-7_19}, pages = {303--319}, }
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Ahmadi, M., Eilert, R., Weibert, A., Wulf, V. & Marsden, N. (2019)Hacking Masculine Cultures – Career Ambitions of Female Young Professionals in a Video Game Company \textbar Proceedings of the Annual Symposium on Computer-Human Interaction in Play
Proceedings of the Annual Symposium on Computer-Human Interaction in Play., Pages: 413–426
[BibTeX] [Download PDF]@inproceedings{ahmadi_hacking_2019, title = {Hacking {Masculine} {Cultures} - {Career} {Ambitions} of {Female} {Young} {Professionals} in a {Video} {Game} {Company} {\textbar} {Proceedings} of the {Annual} {Symposium} on {Computer}-{Human} {Interaction} in {Play}}, url = {https://dl.acm.org/doi/abs/10.1145/3311350.3347186}, urldate = {2021-04-16}, booktitle = {Proceedings of the {Annual} {Symposium} on {Computer}-{Human} {Interaction} in {Play}}, author = {Ahmadi, Michael and Eilert, Rebecca and Weibert, Anne and Wulf, Volker and Marsden, Nicola}, year = {2019}, pages = {413--426}, }
2018
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Unbehaun, D., Aal, K., Vaziri, D., Lehmann, J., Weibert, A., Wieching, R. & Wulf, V. (2018)Qualitative Ergebnisse eines Videospiel-basierten Assistenzsystems für Menschen mit Demenz und deren Angehörige
IN Demenz und Medien (Medien & Altern Heft 12 ), Pages: 96
[BibTeX]@article{unbehaun_qualitative_2018-1, title = {Qualitative {Ergebnisse} eines {Videospiel}-basierten {Assistenzsystems} für {Menschen} mit {Demenz} und deren {Angehörige}}, journal = {Demenz und Medien (Medien \& Altern Heft 12 )}, author = {Unbehaun, David and Aal, Konstantin and Vaziri, Daryoush and Lehmann, Jasmin and Weibert, Anne and Wieching, Rainer and Wulf, Volker}, month = jun, year = {2018}, pages = {96}, }
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Ahmadi, M., Weibert, A., Ogonowski, C., Aal, K., Gäckle, K., Marsden, N. & Wulf, V. (2018)Challenges and lessons learned by applying living labs in gender and IT contexts
Proceedings of the 4th Conference on Gender & IT. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 239–249 doi:10.1145/3196839.3196878
[BibTeX] [Abstract] [Download PDF]Women interested in computing are still facing several problems considering equality and career chances. Companies realize the opportunities of diversity and yet for several reasons they are struggling to hire or integrate young female professionals. Although gender study research provides promising frameworks there are still issues in applying them in working environments and practices. For this purpose, we made use of the Living Lab approach in the context of gender and IT. The Living Lab’s methodology offers opportunities to reveal new, relevant insights and create social change in a collaborative way. We stretched the existing understanding of this concept and follow a Participatory Action Research approach. In this paper we describe the setup of the Living Lab and present first insights from our research. We found that showing patience, organizing adequate spaces for reflection as well as facilitating motivation and trust is vital in such a sensitive research context.
@inproceedings{ahmadi_challenges_2018, address = {New York, NY, USA}, series = {{GenderIT} '18}, title = {Challenges and lessons learned by applying living labs in gender and {IT} contexts}, isbn = {978-1-4503-5346-5}, url = {https://doi.org/10.1145/3196839.3196878}, doi = {10.1145/3196839.3196878}, abstract = {Women interested in computing are still facing several problems considering equality and career chances. Companies realize the opportunities of diversity and yet for several reasons they are struggling to hire or integrate young female professionals. Although gender study research provides promising frameworks there are still issues in applying them in working environments and practices. For this purpose, we made use of the Living Lab approach in the context of gender and IT. The Living Lab's methodology offers opportunities to reveal new, relevant insights and create social change in a collaborative way. We stretched the existing understanding of this concept and follow a Participatory Action Research approach. In this paper we describe the setup of the Living Lab and present first insights from our research. We found that showing patience, organizing adequate spaces for reflection as well as facilitating motivation and trust is vital in such a sensitive research context.}, urldate = {2021-04-16}, booktitle = {Proceedings of the 4th {Conference} on {Gender} \& {IT}}, publisher = {Association for Computing Machinery}, author = {Ahmadi, Michael and Weibert, Anne and Ogonowski, Corinna and Aal, Konstantin and Gäckle, Kristian and Marsden, Nicola and Wulf, Volker}, month = may, year = {2018}, keywords = {qualitative research, gender and IT, living lab, methodology, participatory action research, women in computing}, pages = {239--249}, }
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Ahmadi, M., Weibert, A., Ogonowski, C., Aal, K., Gäckle, K., Marsden, N. & Wulf, V. (2018)Challenges and lessons learned by applying living labs in gender and \IT\ contexts
Proceedings of the 4th Conference on Gender & \IT\ – \GenderIT\ \\${\textbackslash}textbackslashbackslash\$textquotesingle\18., Publisher: \ACM\ Press doi:10.1145/3196839.3196878
[BibTeX] [Download PDF]@inproceedings{ahmadi_challenges_2018-1, title = {Challenges and lessons learned by applying living labs in gender and \{{IT}\} contexts}, url = {https://doi.org/10.1145/3196839.3196878}, doi = {10.1145/3196839.3196878}, booktitle = {Proceedings of the 4th {Conference} on {Gender} \& \{{IT}\} - \{{GenderIT}\} \{\${\textbackslash}textbackslashbackslash\$textquotesingle\}18}, publisher = {\{ACM\} Press}, author = {Ahmadi, Michael and Weibert, Anne and Ogonowski, Corinna and Aal, Konstantin and Gäckle, Kristian and Marsden, Nicola and Wulf, Volker}, year = {2018}, keywords = {PRAXLABS}, }
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Aal, K., Weibert, A., Schubert, K., Sprenger, M. & Von Rekowski, T. (2018)come_NET: Connecting Computer Clubs with a Community Platform
IN Wulf, V., Pipek, V., Randall, D., Rohde, M., Schmidt, K. & Stevens, G. (Eds.), Socio-Informatics – A Practice-based Perspective on the Design and Use of IT Artefacts
[BibTeX] [Download PDF]@incollection{aal_come_net_2018, title = {come\_NET: {Connecting} {Computer} {Clubs} with a {Community} {Platform}}, isbn = {978-0-19-873324-9}, url = {http://www.wineme.uni-siegen.de/wp-content/uploads/2018/04/Chapter-12-Weibert-comeNET.pdf}, booktitle = {Socio-{Informatics} - {A} {Practice}-based {Perspective} on the {Design} and {Use} of {IT} {Artefacts}}, publisher = {Oxford University Press}, author = {Aal, Konstantin and Weibert, Anne and Schubert, Kai and Sprenger, Mary-Ann and Von Rekowski, Thomas}, editor = {Wulf, Volker and Pipek, Volkmar and Randall, David and Rohde, Markus and Schmidt, Kjeld and Stevens, Gunnar}, year = {2018}, keywords = {PRAXLABS, yallah}, pages = {391--420}, }
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Aal, K., Weibert, A., Ahmadi, M., Rohde, M. & Wulf, V. (2018)Soziale Medien in politischen Konfliktsituationen
IN Reuter, C. (Ed.), Sicherheitskritische Mensch-Computer-Interaktion doi:10.1007/978-3-658-19523-6_29
[BibTeX] [Download PDF]@incollection{aal_soziale_2018, title = {Soziale {Medien} in politischen {Konfliktsituationen}}, url = {https://doi.org/10.1007/978-3-658-19523-6_29}, booktitle = {Sicherheitskritische {Mensch}-{Computer}-{Interaktion}}, publisher = {Springer Fachmedien Wiesbaden}, author = {Aal, Konstantin and Weibert, Anne and Ahmadi, Michael and Rohde, Markus and Wulf, Volker}, editor = {Reuter, Christian}, year = {2018}, doi = {10.1007/978-3-658-19523-6_29}, pages = {597--618}, }
2017
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Aal, K., Weibert, A., Unbehaun, D. & Wulf, V. (2017)Geteilt vernetzt: Ausprägungen des Digital Divide unter älteren Migrantinnen in Deutschland
Zusammenfassung {\textbar} Der wissenschaftliche Diskurs um die Relevanz gleichberechtigten Zugangs zu moderner Kommunikationstechnologie für gute soziale und wirtschaftliche Entwicklungschancen hat mit der ‚digitalen Kluft‘ ein eindrückliches Bild, das infolge unterschiedlich ausgeprägter Nutzung von Informations- und Kommunikationstechnologien (IKT) entstehende Wissensklüfte verdeutlicht. Mit der rasanten (Weiter-)Entwicklung moderner Technologien und der Verbreitung sozialer Medien sind die konkreten Ausprägungen dieser Klüfte in der interkulturellen Stadtgesellschaft in stetem Wandel begriffen. Die qualitative Studie untersucht die positiven sowie negativen Ausprägungen des ‚Digital Divide‘ unter älteren Migrantinnen am Beispiel einer mittleren Großstadt in Deutschland und diskutiert soziale Strukturen, die auf lokaler, nachbarschaftlicher Ebene als ausgleichende Faktoren wirken können. Schlüsselworte {\textbar} Migrantinnen, Alter, IKT, Digital Divide, Digitale Spaltung, Deutschland
@incollection{aal_geteilt_2017, title = {Geteilt vernetzt: {Ausprägungen} des {Digital} {Divide} unter älteren {Migrantinnen} in {Deutschland}}, shorttitle = {Geteilt vernetzt}, abstract = {Zusammenfassung {\textbar} Der wissenschaftliche Diskurs um die Relevanz gleichberechtigten Zugangs zu moderner Kommunikationstechnologie für gute soziale und wirtschaftliche Entwicklungschancen hat mit der ‚digitalen Kluft‘ ein eindrückliches Bild, das infolge unterschiedlich ausgeprägter Nutzung von Informations- und Kommunikationstechnologien (IKT) entstehende Wissensklüfte verdeutlicht. Mit der rasanten (Weiter-)Entwicklung moderner Technologien und der Verbreitung sozialer Medien sind die konkreten Ausprägungen dieser Klüfte in der interkulturellen Stadtgesellschaft in stetem Wandel begriffen. Die qualitative Studie untersucht die positiven sowie negativen Ausprägungen des ‚Digital Divide‘ unter älteren Migrantinnen am Beispiel einer mittleren Großstadt in Deutschland und diskutiert soziale Strukturen, die auf lokaler, nachbarschaftlicher Ebene als ausgleichende Faktoren wirken können. Schlüsselworte {\textbar} Migrantinnen, Alter, IKT, Digital Divide, Digitale Spaltung, Deutschland}, author = {Aal, Konstantin and Weibert, Anne and Unbehaun, David and Wulf, Volker}, month = nov, year = {2017}, pages = {75--91}, }
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Weibert, A., Aal, K., Unbehaun, D. & Wulf, V. (2017)Geteilt vernetzt: Ausprägungen des Digital Divide unter älteren Migrantinnen in Deutschland Ältere Migrant/-innen und Medien
IN Medien & Altern Heft 11, Pages: 94
[BibTeX]@article{weibert_geteilt_2017, title = {Geteilt vernetzt: {Ausprägungen} des {Digital} {Divide} unter älteren {Migrantinnen} in {Deutschland} Ältere {Migrant}/-innen und {Medien}}, journal = {Medien \& Altern Heft 11}, author = {Weibert, Anne and Aal, Konstantin and Unbehaun, David and Wulf, Volker}, month = nov, year = {2017}, pages = {94}, }
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Weibert, A., Mouratidis, M., Khateb, R., Rüller, S., Hosak, M., Potka, S., Aal, K. & Wulf, V. (2017)Creating Environmental Awareness with Upcycling Making Activities: A Study of Children in Germany and Palestine
Proceedings of the 2017 Conference on Interaction Design and Children. New York, NY, USA, Publisher: ACM, Pages: 286–291 doi:10.1145/3078072.3079732
[BibTeX] [Download PDF]@inproceedings{weibert_creating_2017, address = {New York, NY, USA}, series = {{IDC} '17}, title = {Creating {Environmental} {Awareness} with {Upcycling} {Making} {Activities}: {A} {Study} of {Children} in {Germany} and {Palestine}}, isbn = {978-1-4503-4921-5}, url = {http://doi.acm.org/10.1145/3078072.3079732}, doi = {10.1145/3078072.3079732}, booktitle = {Proceedings of the 2017 {Conference} on {Interaction} {Design} and {Children}}, publisher = {ACM}, author = {Weibert, Anne and Mouratidis, Marios and Khateb, Renad and Rüller, Sarah and Hosak, Miriam and Potka, Shpresa and Aal, Konstantin and Wulf, Volker}, year = {2017}, keywords = {yallah, children, computer club, learning, environment, intercultural, making, upcycling}, pages = {286--291}, }
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Weibert, A., Randall, D. & Wulf, V. (2017)Extending Value Sensitive Design to Off-the-Shelf Technology: Lessons Learned from a Local Intercultural Computer Club
IN Interacting with Computers, Vol. 29, Pages: 715–736
[BibTeX]@article{weibert_extending_2017, title = {Extending {Value} {Sensitive} {Design} to {Off}-the-{Shelf} {Technology}: {Lessons} {Learned} from a {Local} {Intercultural} {Computer} {Club}}, volume = {29}, number = {5}, journal = {Interacting with Computers}, author = {Weibert, Anne and Randall, Dave and Wulf, Volker}, year = {2017}, pages = {715--736}, }
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Vaziri, D., Aal, K., Gschwind, Y. J., Delbaere, K., Weibert, A., Annegarn, J., de Rosario, H., Wieching, R., Randall, D. & Wulf, V. (2017)Analysis of effects and usage indicators for a ICT-based fall prevention system in community dwelling older adults
IN International Journal of Human-Computer Studies, Vol. 106, Pages: 10–25 doi:10.1016/j.ijhcs.2017.05.004
[BibTeX]@article{vaziri_analysis_2017, title = {Analysis of effects and usage indicators for a {ICT}-based fall prevention system in community dwelling older adults}, volume = {106}, doi = {10.1016/j.ijhcs.2017.05.004}, number = {February}, journal = {International Journal of Human-Computer Studies}, author = {Vaziri, Daryoush and Aal, Konstantin and Gschwind, Yves J and Delbaere, Kim and Weibert, Anne and Annegarn, Janneke and de Rosario, Helios and Wieching, Rainer and Randall, David and Wulf, Volker}, year = {2017}, keywords = {Older adults, Exergames, Fall prevention, ICT Design, Wearables}, pages = {10--25}, }
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Talhouk, R., Vlachokyriakos, V., Aal, K., Weibert, A., Ahmed, S., Fisher, K. E. & Wulf, V. (2017)Refugees & HCI Workshop: The Role of HCI in Responding to the Refugee Crisis: Workshop. BT – Proceedings of the 8th International Conference on Communities and Technologies, Troyes, France, June 26 – 30, 2017
Proceedings of the 8th International Conference on Communities and Technologies, Troyes, France, June 26 – 30, 2017., Pages: 312–314 doi:10.1145/3083671.3083719
[BibTeX] [Download PDF]@inproceedings{talhouk_refugees_2017, title = {Refugees \& {HCI} {Workshop}: {The} {Role} of {HCI} in {Responding} to the {Refugee} {Crisis}: {Workshop}. {BT} - {Proceedings} of the 8th {International} {Conference} on {Communities} and {Technologies}, {Troyes}, {France}, {June} 26 - 30, 2017}, url = {http://doi.acm.org/10.1145/3083671.3083719}, doi = {10.1145/3083671.3083719}, booktitle = {Proceedings of the 8th {International} {Conference} on {Communities} and {Technologies}, {Troyes}, {France}, {June} 26 - 30, 2017}, author = {Talhouk, Reem and Vlachokyriakos, Vasillis and Aal, Konstantin and Weibert, Anne and Ahmed, S and Fisher, Karen E and Wulf, Volker}, year = {2017}, pages = {312--314}, }
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Weibert, A., Aal, K., Ribeiro, N. O. & Wulf, V. (2017)„This is My Story…“: Storytelling with Tangible Artifacts among Migrant Women in Germany
Companion Publication of the 2017 \ACM\ Conference Companion Publication on Designing Interactive Systems, \DIS\ ’17, Edinburgh, United Kingdom, June 10-14, 2017., Publisher: ACM, Pages: 144–149 doi:10.1145/3064857.3079135
[BibTeX] [Download PDF]@inproceedings{weibert_this_2017, title = {"{This} is {My} {Story}...": {Storytelling} with {Tangible} {Artifacts} among {Migrant} {Women} in {Germany}}, isbn = {978-1-4503-4991-8}, url = {http://doi.acm.org/10.1145/3064857.3079135}, doi = {10.1145/3064857.3079135}, booktitle = {Companion {Publication} of the 2017 \{{ACM}\} {Conference} {Companion} {Publication} on {Designing} {Interactive} {Systems}, \{{DIS}\} '17, {Edinburgh}, {United} {Kingdom}, {June} 10-14, 2017}, publisher = {ACM}, author = {Weibert, Anne and Aal, Konstantin and Ribeiro, Nora Oertel and Wulf, Volker}, editor = {Mival, Oli and Smyth, Michael and Dalsgaard, Peter}, year = {2017}, pages = {144--149}, }
2016
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Aal, K., Mouratidis, M., Weibert, A. & Wulf, V. (2016)Challenges of CI Initiatives in a Political Unstable Situation -Case Study of a Computer Club in a Refugee Camp
doi:10.1145/2957276.2996281
[BibTeX] [Abstract]This poster describes the research around computer clubs in Palestinian refugee camps and the various lessons learned during the establishment of this intervention such the importance of the physical infrastructure (e.g. clean room, working hardware), soft technologies (e.g. knowledge transfer through workshops), social infrastructure (e.g. reliable partners in the refugee camp, partner from the university) and social capital (e.g. shared vision and values of all stakeholders). These important insights can be transferred on other interventions in similar unstable environments.
@article{aal_challenges_2016, title = {Challenges of {CI} {Initiatives} in a {Political} {Unstable} {Situation} -{Case} {Study} of a {Computer} {Club} in a {Refugee} {Camp}}, doi = {10.1145/2957276.2996281}, abstract = {This poster describes the research around computer clubs in Palestinian refugee camps and the various lessons learned during the establishment of this intervention such the importance of the physical infrastructure (e.g. clean room, working hardware), soft technologies (e.g. knowledge transfer through workshops), social infrastructure (e.g. reliable partners in the refugee camp, partner from the university) and social capital (e.g. shared vision and values of all stakeholders). These important insights can be transferred on other interventions in similar unstable environments.}, author = {Aal, Konstantin and Mouratidis, Marios and Weibert, Anne and Wulf, Volker}, year = {2016}, keywords = {Come\_In, yallah, Community informatics, Computer club, Refugee camp, West Bank}, }
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Weibert, A., Aal, K., Marshall, A. & Wulf, V. (2016)Facilitating STEAM Learning among Children with Paper Circuit Activities
FabLearn Europe. Preston
[BibTeX] [Download PDF]@inproceedings{weibert_facilitating_2016, address = {Preston}, title = {Facilitating {STEAM} {Learning} among {Children} with {Paper} {Circuit} {Activities}}, url = {http://fablearn.eu/wp-content/uploads/Fablearn2016_IlluminatingSteamKnowledge_160513.pdf}, booktitle = {{FabLearn} {Europe}}, author = {Weibert, Anne and Aal, Konstantin and Marshall, Andrea and Wulf, Volker}, year = {2016}, keywords = {Come\_In}, }
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Rohde, M., Aal, K., Misaki, K., Randall, D., Weibert, A. & Wulf, V. (2016)Out of Syria: Mobile Media in Use at the Time of Civil War
IN International Journal of Human Computer Interaction, Vol. 32, Pages: 515–531 doi:10.1080/10447318.2016.1177300
[BibTeX] [Abstract] [Download PDF]Social media usage during the recent uprisings in Arabian countries has gained increasing attention in CHI research. This study adds to these insights by providing some findings on the use of ICT, specifically mobile media, by opposition forces and political activists during the Syrian civil war. The presented study is based on 17 interviews with Syrian FSA fighters, oppositional activists and refugees. A first analysis showed evidence for some very specific use patterns during wartime (compared to media usage of political activists under less anomic conditions). The study also describes a fragmented telecom infrastructure in today’s Syria: government-controlled regions offer fairly intact infrastructures while rebel-controlled regions are cut-off from telephone and internet. Moreover, the central and very critical role of mobile video for documenting, mobilization, and propaganda is discussed.
@article{rohde_out_2016, title = {Out of {Syria}: {Mobile} {Media} in {Use} at the {Time} of {Civil} {War}}, volume = {32}, issn = {15327590}, url = {http://dx.doi.org/10.1080/10447318.2016.1177300 http://wineme.uni-siegen.de/paper/2016/out_of_syria_mobile_media_in_use_at_the_time_of_civil_war_(1).pdf}, doi = {10.1080/10447318.2016.1177300}, abstract = {Social media usage during the recent uprisings in Arabian countries has gained increasing attention in CHI research. This study adds to these insights by providing some findings on the use of ICT, specifically mobile media, by opposition forces and political activists during the Syrian civil war. The presented study is based on 17 interviews with Syrian FSA fighters, oppositional activists and refugees. A first analysis showed evidence for some very specific use patterns during wartime (compared to media usage of political activists under less anomic conditions). The study also describes a fragmented telecom infrastructure in today's Syria: government-controlled regions offer fairly intact infrastructures while rebel-controlled regions are cut-off from telephone and internet. Moreover, the central and very critical role of mobile video for documenting, mobilization, and propaganda is discussed.}, number = {7}, journal = {International Journal of Human Computer Interaction}, author = {Rohde, Markus and Aal, Konstantin and Misaki, Kaoru and Randall, Dave and Weibert, Anne and Wulf, Volker}, year = {2016}, keywords = {Come\_In}, pages = {515--531}, }
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Weibert, A., Sprenger, M., Randall, D. & Wulf, V. (2016)Lifecycles of Computer Clubs: Rhythms and Patterns of Collaboration and Learning in an Intercultural Setting
Proceedings of the 19th International Conference on Supporting Group Work. New York, NY, USA, Publisher: ACM, Pages: 137–147 doi:10.1145/2957276.2957306
[BibTeX] [Download PDF]@inproceedings{weibert_lifecycles_2016, address = {New York, NY, USA}, series = {{GROUP} '16}, title = {Lifecycles of {Computer} {Clubs}: {Rhythms} and {Patterns} of {Collaboration} and {Learning} in an {Intercultural} {Setting}}, isbn = {978-1-4503-4276-6}, url = {http://doi.acm.org/10.1145/2957276.2957306}, doi = {10.1145/2957276.2957306}, booktitle = {Proceedings of the 19th {International} {Conference} on {Supporting} {Group} {Work}}, publisher = {ACM}, author = {Weibert, Anne and Sprenger, Mary-Ann and Randall, Dave and Wulf, Volker}, year = {2016}, keywords = {Come\_In, collaboration, children, computer club, intercultural, lifecycles}, pages = {137--147}, }
2015
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Rode, J. A., Weibert, A., Marshall, A., Aal, K., von Rekowski, T., El Mimouni, H. & Booker, J. (2015)From Computational Thinking to Computational Making
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing. New York, NY, USA, Publisher: ACM, Pages: 239–250 doi:10.1145/2750858.2804261
[BibTeX] [Download PDF]@inproceedings{rode_computational_2015, address = {New York, NY, USA}, series = {{UbiComp} '15}, title = {From {Computational} {Thinking} to {Computational} {Making}}, isbn = {978-1-4503-3574-4}, url = {http://doi.acm.org/10.1145/2750858.2804261}, doi = {10.1145/2750858.2804261}, booktitle = {Proceedings of the 2015 {ACM} {International} {Joint} {Conference} on {Pervasive} and {Ubiquitous} {Computing}}, publisher = {ACM}, author = {Rode, Jennifer A and Weibert, Anne and Marshall, Andrea and Aal, Konstantin and von Rekowski, Thomas and El Mimouni, Houda and Booker, Jennifer}, year = {2015}, keywords = {Come\_In, computational making, computational thinking, maker culture}, pages = {239--250}, }
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Weibert, A. (2015)When Ideas Learn How to Fly: Crossing Cultural Boundaries with Geocaching Project Work
Lightning Talk at re:publica 2015.
[BibTeX]@inproceedings{weibert_when_2015, title = {When {Ideas} {Learn} {How} to {Fly}: {Crossing} {Cultural} {Boundaries} with {Geocaching} {Project} {Work}}, booktitle = {Lightning {Talk} at re:publica 2015}, author = {Weibert, Anne}, year = {2015}, keywords = {Come\_In}, }
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Aal, K., von Rekowski, T., Yerousis, G., Wulf, V. & Weibert, A. (2015)Bridging (Gender-Related) Barriers: A Comparative Study of Intercultural Computer Clubs
Proceedings of the Third Conference on GenderIT. New York, NY, USA, Publisher: ACM, Pages: 17–23 doi:10.1145/2807565.2807708
[BibTeX] [Download PDF]@inproceedings{aal_bridging_2015, address = {New York, NY, USA}, series = {{GenderIT} '15}, title = {Bridging ({Gender}-{Related}) {Barriers}: {A} {Comparative} {Study} of {Intercultural} {Computer} {Clubs}}, isbn = {978-1-4503-3596-6}, url = {http://doi.acm.org/10.1145/2807565.2807708}, doi = {10.1145/2807565.2807708}, booktitle = {Proceedings of the {Third} {Conference} on {GenderIT}}, publisher = {ACM}, author = {Aal, Konstantin and von Rekowski, Thomas and Yerousis, George and Wulf, Volker and Weibert, Anne}, year = {2015}, keywords = {Learning, Come\_In, yallah, Collaboration, Gender, Barriers, Children, Computer Clubs, Refugee Camp}, pages = {17--23}, }
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Weibert, A., Aal, K., von Rekowski, T. & Wulf, V. (2015)„Hey, can we make that, please?“: Upon Craft as a Means for Cross-cultural Community-Building
IN The Journal of Community Informatics, Vol. 11
[BibTeX] [Download PDF]@article{weibert_hey_2015, title = {"{Hey}, can we make that, please?": {Upon} {Craft} as a {Means} for {Cross}-cultural {Community}-{Building}}, volume = {11}, url = {http://ci-journal.net/index.php/ciej/article/view/1188/1150}, number = {2}, journal = {The Journal of Community Informatics}, author = {Weibert, Anne and Aal, Konstantin and von Rekowski, Thomas and Wulf, Volker}, year = {2015}, keywords = {Come\_In}, }
2014
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Weibert, A., Marshall, A., Aal, K., Schubert, K. & Rode, J. (2014)Sewing Interest in E-Textiles: Analyzing Making from a Gendered Perspective
Proceedings of the 2014 conference on Designing interactive systems – DIS ’14. New York, New York, USA, Publisher: ACM Press, Pages: 15–24 doi:10.1145/2598510.2600886
[BibTeX] [Download PDF]@inproceedings{weibert_sewing_2014, address = {New York, New York, USA}, title = {Sewing {Interest} in {E}-{Textiles}: {Analyzing} {Making} from a {Gendered} {Perspective}}, isbn = {978-1-4503-2902-6}, url = {http://dl.acm.org/citation.cfm?id=2598510.2600886}, doi = {10.1145/2598510.2600886}, booktitle = {Proceedings of the 2014 conference on {Designing} interactive systems - {DIS} '14}, publisher = {ACM Press}, author = {Weibert, Anne and Marshall, Andrea and Aal, Konstantin and Schubert, Kai and Rode, Jennifer}, month = jun, year = {2014}, keywords = {Come\_In, PRAXLABS, children, maker culture, computer clubs, gender}, pages = {15--24}, }
2013
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Schubert, K., Aal, K., Wulf, V. & Weibert, A. (2013)Come_IN@Palestine: Adapting a German Computer Club Concept to a Palestinian Refugee Camp
CSCL 2013 Vol.II, ISLS.
[BibTeX]@inproceedings{schubert_come_inpalestine_2013, title = {Come\_IN@{Palestine}: {Adapting} a {German} {Computer} {Club} {Concept} to a {Palestinian} {Refugee} {Camp}}, booktitle = {{CSCL} 2013 {Vol}.{II}, {ISLS}}, author = {Schubert, Kai and Aal, Konstantin and Wulf, Volker and Weibert, Anne}, year = {2013}, keywords = {Come\_In}, }
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Weibert, A., Von Rekowski, T. & Wulf, V. (2013)Informatik erschließen: Ein curricularer Ansatz für Mädchen
IN Informatik-Spektrum, Vol. 36, Pages: 230–241 doi:10.1007/s00287-013-0696-x
[BibTeX] [Abstract]Mädchen und junge Frauen waren und sind in der Informatik unterrepräsentiert. Das Phänomen hat tiefliegende Ursachen, die sich von der Wahl des Schulfachs über Ausbildungs- und Studienwege schließlich bis auf berufliche Karrieren erstrecken. Auf der Grundlage qualitativer empirischer Arbeiten an drei deutschen Gymnasien wurde ein Informatik-Curriculum entwickelt und praktisch erprobt, das seine informatischen Inhalte direkt mit professioneller, selbstständiger Tätigkeit in der IT-Branche verknüpft. Die erste praktische Durchführung hat gezeigt: der Projektcharakter der Lehre, die informatische Lerninhalte und professionelles Arbeiten direkt mit Karrierewegen im Bereich IT verknüpft, kann das Interesse von Mädchen für Informatik und die IT-Branche positiv beeinflussen; insbesondere die Möglichkeit, im Sinne des End-User-Developments selbst gestalterisch aktiv zu werden, wirkt motivierend. Leitfadengestützte, halb strukturierte Interviews mit den Mädchen und Informatiklehrern und -lehrerinnen an den drei beteiligten Schulen, nicht-teilnehmende Beobachtung des Informatik-Unterrichts sowie Design-Notizbücher und im Rahmen der curricularen Projektarbeit erstellte Artefakte bilden die Datengrundlage der hier vorgestellten Studie.
@article{weibert_informatik_2013, title = {Informatik erschließen: {Ein} curricularer {Ansatz} für {Mädchen}}, volume = {36}, issn = {01706012}, doi = {10.1007/s00287-013-0696-x}, abstract = {Mädchen und junge Frauen waren und sind in der Informatik unterrepräsentiert. Das Phänomen hat tiefliegende Ursachen, die sich von der Wahl des Schulfachs über Ausbildungs- und Studienwege schließlich bis auf berufliche Karrieren erstrecken. Auf der Grundlage qualitativer empirischer Arbeiten an drei deutschen Gymnasien wurde ein Informatik-Curriculum entwickelt und praktisch erprobt, das seine informatischen Inhalte direkt mit professioneller, selbstständiger Tätigkeit in der IT-Branche verknüpft. Die erste praktische Durchführung hat gezeigt: der Projektcharakter der Lehre, die informatische Lerninhalte und professionelles Arbeiten direkt mit Karrierewegen im Bereich IT verknüpft, kann das Interesse von Mädchen für Informatik und die IT-Branche positiv beeinflussen; insbesondere die Möglichkeit, im Sinne des End-User-Developments selbst gestalterisch aktiv zu werden, wirkt motivierend. Leitfadengestützte, halb strukturierte Interviews mit den Mädchen und Informatiklehrern und -lehrerinnen an den drei beteiligten Schulen, nicht-teilnehmende Beobachtung des Informatik-Unterrichts sowie Design-Notizbücher und im Rahmen der curricularen Projektarbeit erstellte Artefakte bilden die Datengrundlage der hier vorgestellten Studie.}, number = {3}, journal = {Informatik-Spektrum}, author = {Weibert, Anne and Von Rekowski, Thomas and Wulf, Volker}, year = {2013}, keywords = {Come\_In, INA}, pages = {230--241}, }
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Weibert, A., Aal, K. & Schubert, K. (2013)When Ideas Learn How to Fly: Children at the Intersection of Formal and Informal Learning Settings
CSCL 2013 Vol.II, ISLS..
[BibTeX]@inproceedings{weibert_when_2013, title = {When {Ideas} {Learn} {How} to {Fly}: {Children} at the {Intersection} of {Formal} and {Informal} {Learning} {Settings}}, booktitle = {{CSCL} 2013 {Vol}.{II}, {ISLS}.}, author = {Weibert, Anne and Aal, Konstantin and Schubert, Kai}, year = {2013}, keywords = {Come\_In}, }
2012
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Langanka, A., Mikkelsen, K., von Rekowski, T. & Weibert, A. (2012)Neue Wege in die Informatik: ein curricularer Ansatz für junge Frauen.
Tagung “Frauen in Führung! Neue Modelle und Konzepte der Karriereförderung von Frauen”. Münster
[BibTeX]@inproceedings{langanka_neue_2012, address = {Münster}, title = {Neue {Wege} in die {Informatik}: ein curricularer {Ansatz} für junge {Frauen}.}, booktitle = {Tagung “{Frauen} in {Führung}! {Neue} {Modelle} und {Konzepte} der {Karriereförderung} von {Frauen}”}, author = {Langanka, Alexander and Mikkelsen, Kirsten and von Rekowski, Thomas and Weibert, Anne}, year = {2012}, keywords = {INA}, }
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Weibert, A., von Rekowski, T. & Festl, L. (2012)Accessing IT: a curricular approach for girls.
NordiCHI’12. Copenhagen
[BibTeX]@inproceedings{weibert_accessing_2012, address = {Copenhagen}, title = {Accessing {IT}: a curricular approach for girls.}, booktitle = {{NordiCHI}'12}, author = {Weibert, Anne and von Rekowski, Thomas and Festl, Laura}, year = {2012}, keywords = {INA}, }
2011
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Schubert, K., Weibert, A. & Wulf, V. (2011)Locating computer clubs in multicultural neighborhoods: How collaborative project work fosters integration processes
IN International Journal of Human-Computer Studies, Vol. 69, Pages: 669–678 doi:10.1016/j.ijhcs.2010.12.007
[BibTeX] [Abstract] [Download PDF]Located in socially and culturally diverse neighborhoods, we have built a network of intercultural computer clubs, called come-IN. These clubs offer a place to share practices among children and adults of diverse ethnical backgrounds. We show how this initiative ties into the striving for the integration of migrant communities and host society in Germany. In this paper, we analyze how collaborative project work and the use of mobile media and technologies contribute to integration processes in multicultural neighborhoods. Qualitative data gathered from interviews with club participants, participative observation in the computer clubs, as well as the analysis of artifacts created during project work provides the background needed to match local needs and peculiarities with (mobile) technologies. Based on these findings we present two approaches to add to the technological infrastructure: (1) a mesh-network extending the clubs into the neighborhood and (2) a project management tool, which supports projects and stimulates the sharing of ideas among projects. © 2011 Elsevier Ltd.
@article{schubert_locating_2011, title = {Locating computer clubs in multicultural neighborhoods: {How} collaborative project work fosters integration processes}, volume = {69}, issn = {10715819}, url = {http://dx.doi.org/10.1016/j.ijhcs.2010.12.007}, doi = {10.1016/j.ijhcs.2010.12.007}, abstract = {Located in socially and culturally diverse neighborhoods, we have built a network of intercultural computer clubs, called come-IN. These clubs offer a place to share practices among children and adults of diverse ethnical backgrounds. We show how this initiative ties into the striving for the integration of migrant communities and host society in Germany. In this paper, we analyze how collaborative project work and the use of mobile media and technologies contribute to integration processes in multicultural neighborhoods. Qualitative data gathered from interviews with club participants, participative observation in the computer clubs, as well as the analysis of artifacts created during project work provides the background needed to match local needs and peculiarities with (mobile) technologies. Based on these findings we present two approaches to add to the technological infrastructure: (1) a mesh-network extending the clubs into the neighborhood and (2) a project management tool, which supports projects and stimulates the sharing of ideas among projects. © 2011 Elsevier Ltd.}, number = {10}, journal = {International Journal of Human-Computer Studies}, author = {Schubert, Kai and Weibert, Anne and Wulf, Volker}, year = {2011}, keywords = {A-Paper, Come\_In, PRAXLABS, Collaborative work, Communities, Computer clubs, Integration, Mobile media}, pages = {669--678}, }
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Weibert, A., Sander, B. & Schubert, K. (2011)Upon the Role of the Teacher in the Informal Learning Setting of an Intercultural Computer Club
@book{weibert_upon_2011, title = {Upon the {Role} of the {Teacher} in the {Informal} {Learning} {Setting} of an {Intercultural} {Computer} {Club}}, author = {Weibert, Anne and Sander, B. and Schubert, Kai}, year = {2011}, keywords = {Come\_In}, }
2010
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Weibert, A. & Wulf, V. (2010)„All of a sudden we had this dialogue…“: intercultural computer clubs‘ contribution to sustainable integration
Proceedings of the 3rd international conference on Intercultural collaboration. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 93–102 doi:10.1145/1841853.1841868
[BibTeX] [Abstract] [Download PDF]A sustainable integration of migrants is an important societal task, touching numerous parts of everyday life. Developed as a socio-technical concept, intercultural computer clubs following the ‚come_IN‘ approach are apt to provide a major contribution here. The aim is twofold: via collaboration in computer-based project work in the clubs, its participants a) establish and strengthen relationships in the intercultural neighborhood they now live in, and b) acquire computer skills that may broaden and ease their access to the job market as well as help them to keep up a remote relationship with their respective home countries. A qualitative evaluation study reveals the chances and limitations of this concept.
@inproceedings{weibert_all_2010-1, address = {New York, NY, USA}, series = {{ICIC} '10}, title = {"{All} of a sudden we had this dialogue...": intercultural computer clubs' contribution to sustainable integration}, isbn = {978-1-4503-0108-4}, shorttitle = {"{All} of a sudden we had this dialogue..."}, url = {https://doi.org/10.1145/1841853.1841868}, doi = {10.1145/1841853.1841868}, abstract = {A sustainable integration of migrants is an important societal task, touching numerous parts of everyday life. Developed as a socio-technical concept, intercultural computer clubs following the 'come\_IN' approach are apt to provide a major contribution here. The aim is twofold: via collaboration in computer-based project work in the clubs, its participants a) establish and strengthen relationships in the intercultural neighborhood they now live in, and b) acquire computer skills that may broaden and ease their access to the job market as well as help them to keep up a remote relationship with their respective home countries. A qualitative evaluation study reveals the chances and limitations of this concept.}, urldate = {2021-04-16}, booktitle = {Proceedings of the 3rd international conference on {Intercultural} collaboration}, publisher = {Association for Computing Machinery}, author = {Weibert, Anne and Wulf, Volker}, month = aug, year = {2010}, keywords = {computer club, integration, intercultural collaboration}, pages = {93--102}, }
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Weibert, A. & Schubert, K. (2010)How the Social Structure of Intercultural Computer Clubs Fosters Interactive Storytelling
Proceedings of the 9th International Conference on Interaction Design and Children. New York, NY, USA, Publisher: ACM, Pages: 368–371 doi:10.1145/1810543.1810616
[BibTeX] [Download PDF]@inproceedings{weibert_how_2010, address = {New York, NY, USA}, series = {{IDC} '10}, title = {How the {Social} {Structure} of {Intercultural} {Computer} {Clubs} {Fosters} {Interactive} {Storytelling}}, isbn = {978-1-60558-951-0}, url = {http://doi.acm.org/10.1145/1810543.1810616}, doi = {10.1145/1810543.1810616}, booktitle = {Proceedings of the 9th {International} {Conference} on {Interaction} {Design} and {Children}}, publisher = {ACM}, author = {Weibert, Anne and Schubert, Kai}, year = {2010}, keywords = {Come\_In, children, collaborative project work, computer club, storytelling}, pages = {368--371}, }
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Weibert, A. & Wulf, V. (2010)„All of a sudden we had this dialogue…“: Intercultural computer clubs‘ contribution to sustainable integration
IN Proceedings of the 3rd international conference on Intercultural collaboration – ICIC ’10, Pages: 93–102 doi:10.1145/1841853.1841868
[BibTeX] [Download PDF]@article{weibert_all_2010, title = {"{All} of a sudden we had this dialogue...": {Intercultural} computer clubs' contribution to sustainable integration}, url = {http://dl.acm.org/citation.cfm?id=1841853.1841868}, doi = {10.1145/1841853.1841868}, journal = {Proceedings of the 3rd international conference on Intercultural collaboration - ICIC '10}, author = {Weibert, Anne and Wulf, Volker}, year = {2010}, keywords = {Come\_In, PRAXLABS}, pages = {93--102}, }
2009
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Weibert, A., Korn, M., von Rekowski, T. & Schubert, K. (2009)How come_IN computer clubs may foster collaboration in an intercultural neighborhood
Workshop on Culture and Technologies for Social Interaction at INTERACT.
[BibTeX] [Download PDF]@inproceedings{weibert_how_2009, title = {How come\_IN computer clubs may foster collaboration in an intercultural neighborhood}, url = {http://mkorn.binaervarianz.de/pub/korn-interact2009-ws.pdf}, booktitle = {Workshop on {Culture} and {Technologies} for {Social} {Interaction} at {INTERACT}}, author = {Weibert, Anne and Korn, Matthias and von Rekowski, Thomas and Schubert, Kai}, year = {2009}, keywords = {Come\_In}, }
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Weibert, A. (2009)How the design of the OLPC XO-1 may support the social structure of an intercultural community
Workshop on Community Practices and Locative Media at MobileHCI.
[BibTeX]@inproceedings{weibert_how_2009-1, title = {How the design of the {OLPC} {XO}-1 may support the social structure of an intercultural community}, booktitle = {Workshop on {Community} {Practices} and {Locative} {Media} at {MobileHCI}}, author = {Weibert, Anne}, year = {2009}, keywords = {Come\_In}, }