Michael Ahmadi, M.A.
Mail: michael.ahmadi(at)uni-siegen.de
Raum: US-E-103
Telefon: +49 (0)271/ 740 – 3474
Sprechstunde: Nach Vereinbarung
Vita
Michael Ahmadi ist Doktorand am Lehrstuhl für Wirtschaftsinformatik und Neue Medien der Universität Siegen. Er erforscht vorrangig die Rolle von Diversität in IT-Organisationen bzw. hinsichtlich von Design-Prozessen.
Publikationen
2023
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Unbehaun, D., Ahmadi, M., Aal, K., Jensen, J., Wulf, V., Ellinger, J., Mall, C. & Coskun, A. (2023)Designing for Health, Engagement and Social-Interaction: A Multimodal and AR-based Sport System to facilitate digital Connectedness over Distances
doi:10.48340/ihc2023_p007
[BibTeX] [Abstract]This work presents a prototype for a multimodal and augmented-reality (AR) based system designed to facilitate individual and social activities, promote health and well-being and support participation for various people. A practice-based design and research approach was used to explore requirements, to conceptualize, design and develop AR-based activities for a multimodal interaction. We have interviewed members from seven different sports associations and conducted design workshops to understand how to design AR-applications to promote an active lifestyle and at the same time to build a bridge for new sustainable societies and active communities. The prototype and approach presented here will serve to discuss and reflect future research activities, methodological concepts, and experiences in the field of HCI, sports, and AR.
@inproceedings{unbehaun_designing_2023, title = {Designing for {Health}, {Engagement} and {Social}-{Interaction}: {A} {Multimodal} and {AR}-based {Sport} {System} to facilitate digital {Connectedness} over {Distances}}, shorttitle = {Designing for {Health}, {Engagement} and {Social}-{Interaction}}, doi = {10.48340/ihc2023_p007}, abstract = {This work presents a prototype for a multimodal and augmented-reality (AR) based system designed to facilitate individual and social activities, promote health and well-being and support participation for various people. A practice-based design and research approach was used to explore requirements, to conceptualize, design and develop AR-based activities for a multimodal interaction. We have interviewed members from seven different sports associations and conducted design workshops to understand how to design AR-applications to promote an active lifestyle and at the same time to build a bridge for new sustainable societies and active communities. The prototype and approach presented here will serve to discuss and reflect future research activities, methodological concepts, and experiences in the field of HCI, sports, and AR.}, author = {Unbehaun, David and Ahmadi, Michael and Aal, Konstantin and Jensen, Jule and Wulf, Volker and Ellinger, Jan and Mall, Christoph and Coskun, Aydin}, month = sep, year = {2023}, }
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Weber, P., Mahmood, F., Ahmadi, M., Von Jan, V., Ludwig, T. & Wieching, R. (2023)Fridolin: participatory design and evaluation of a nutrition chatbot for older adults
IN i-com, Vol. 22, Pages: 33–51 doi:10.1515/icom-2022-0042
[BibTeX] [Abstract] [Download PDF]Abstract In recent years, emerging approaches to chatbot-guided food coaching and dietary management, while innovative and promising in nature, have often lacked long-term studies. Therefore, with this work, we pursued a participatory approach within a design case study to the co-design and development of a nutrition chatbot for elderly people. Overall, 15 participants were directly involved in the study, of which 12 participated in the initial co-design phase, seven in the first real-world evaluation study over four weeks, and three in the second evaluation study over seven weeks. We contribute to the fields of Human-Computer Interaction by showing how the long-term use of such a chatbot in the area of nutrition looks like, which design implications arise for the development of nutrition chatbots, and how a participatory design approach can be realized to design, evaluate and develop nutrition chatbots.
@article{weber_fridolin_2023, title = {Fridolin: participatory design and evaluation of a nutrition chatbot for older adults}, volume = {22}, copyright = {http://creativecommons.org/licenses/by/4.0}, issn = {2196-6826}, shorttitle = {Fridolin}, url = {https://www.degruyter.com/document/doi/10.1515/icom-2022-0042/html}, doi = {10.1515/icom-2022-0042}, abstract = {Abstract In recent years, emerging approaches to chatbot-guided food coaching and dietary management, while innovative and promising in nature, have often lacked long-term studies. Therefore, with this work, we pursued a participatory approach within a design case study to the co-design and development of a nutrition chatbot for elderly people. Overall, 15 participants were directly involved in the study, of which 12 participated in the initial co-design phase, seven in the first real-world evaluation study over four weeks, and three in the second evaluation study over seven weeks. We contribute to the fields of Human-Computer Interaction by showing how the long-term use of such a chatbot in the area of nutrition looks like, which design implications arise for the development of nutrition chatbots, and how a participatory design approach can be realized to design, evaluate and develop nutrition chatbots.}, language = {en}, number = {1}, urldate = {2024-06-12}, journal = {i-com}, author = {Weber, Philip and Mahmood, Faisal and Ahmadi, Michael and Von Jan, Vanessa and Ludwig, Thomas and Wieching, Rainer}, month = apr, year = {2023}, pages = {33--51}, }
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Taugerbeck, S., Ahmadi, M., Schorch, M., Bohn, N. & Wulf, V. (2023)Navigating the Challenges of Remote Research in Times of Crisis and Beyond
[BibTeX] [Abstract] [Download PDF]
Crises such as the COVID-19 pandemic put heavy restrictions on researchers who mainly follow a qualitative, ethnographic stance that typically relies on immersion in the setting, bringing remote research into the spotlight. In this paper, we describe how we, as qualitative researchers, responded to the crisis by comparing our experiences in conducting remote interviews in two German contexts: 1) with employees from a video game company during the summer of 2020 and 2) with several political and non-political actors in a rural region during autumn 2020 to summer 2021. Drawing on these …
@inproceedings{taugerbeck_navigating_2023, title = {Navigating the {Challenges} of {Remote} {Research} in {Times} of {Crisis} and {Beyond}}, url = {https://dl.eusset.eu/handle/20.500.12015/5007}, abstract = {Crises such as the COVID-19 pandemic put heavy restrictions on researchers who mainly follow a qualitative, ethnographic stance that typically relies on immersion in the setting, bringing remote research into the spotlight. In this paper, we describe how we, as qualitative researchers, responded to the crisis by comparing our experiences in conducting remote interviews in two German contexts: 1) with employees from a video game company during the summer of 2020 and 2) with several political and non-political actors in a rural region during autumn 2020 to summer 2021. Drawing on these ...}, language = {en}, urldate = {2023-10-05}, author = {Taugerbeck, Sebastian and Ahmadi, Michael and Schorch, Marén and Bohn, Nino and Wulf, Volker}, year = {2023}, note = {Publisher: European Society for Socially Embedded Technologies (EUSSET)}, }
2022
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Krüger, M., Carros, F., Ahmadi, M., de Leal, D. C., Brandt, M. & Wulf, V. (2022)Understanding Forestry Practices to Support Climate Adaption
Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–6 doi:10.1145/3547522.3547677
[BibTeX] [Abstract] [Download PDF]Forests and their management practices are under considerable pressure to adapt to a changing climate. This study reports on early results on the adaptation of forests and forestry practices in Europe. Our study confirms the social and situated nature of forestry and climate adaption and found that the absence of appropriate knowledge and the multi-actor nature of the forest are central challenges for the necessary adaptation. These challenges are well known to HCI research and resonate with approaches to knowledge management and participation of multiple actors in design. The forest however also challenges existing approaches in return. This makes the forest a site not just for urgent action to realise its role in climate mitigation, but also for the production of HCI knowledge.
@inproceedings{kruger_understanding_2022, address = {New York, NY, USA}, series = {{NordiCHI} '22}, title = {Understanding {Forestry} {Practices} to {Support} {Climate} {Adaption}}, isbn = {978-1-4503-9448-2}, url = {https://doi.org/10.1145/3547522.3547677}, doi = {10.1145/3547522.3547677}, abstract = {Forests and their management practices are under considerable pressure to adapt to a changing climate. This study reports on early results on the adaptation of forests and forestry practices in Europe. Our study confirms the social and situated nature of forestry and climate adaption and found that the absence of appropriate knowledge and the multi-actor nature of the forest are central challenges for the necessary adaptation. These challenges are well known to HCI research and resonate with approaches to knowledge management and participation of multiple actors in design. The forest however also challenges existing approaches in return. This makes the forest a site not just for urgent action to realise its role in climate mitigation, but also for the production of HCI knowledge.}, urldate = {2022-10-07}, booktitle = {Adjunct {Proceedings} of the 2022 {Nordic} {Human}-{Computer} {Interaction} {Conference}}, publisher = {Association for Computing Machinery}, author = {Krüger, Max and Carros, Felix and Ahmadi, Michael and Leal, Debora de Castro and Brandt, Maximilian and Wulf, Volker}, month = oct, year = {2022}, keywords = {climate, conservation, environmental stewardship, forea, forestry, forests, sustainability}, pages = {1--6}, }
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Ahmadi, M., Taugerbeck, S., Meurer, J., Randall, D. & Wulf, V. (2022)Addressing Values in Co-Design Projects: Lessons Learned From Two Case Studies in Sensitive Contexts
IN Interacting with Computers doi:10.1093/iwc/iwac024
[BibTeX] [Abstract] [Download PDF]Human–computer interaction (HCI) scholars and others have advocated treating design as inevitably implicating political and ethical sensitivities. A subset of those considerations has been the attempt to deal with the often conflicting interests of stakeholders through ‘value sensitivity’. Drawing on value-sensitive design (VSD) as an inspiration, we emphasize the necessary way in which the evolving contextuality of the values in question shaped our research collaborations. This paper presents a retrospective analysis of two case studies from long-term user-centered design projects in fields with explicit ambitions for value-driven HCI research and concerned with emancipation and empowerment. The first, a 3-year project, entailed an explicit commitment to feminist policy initiatives with female participants that aimed at fostering values of gender equality. The second, a 4-year project, dealt with HCI research with and for older adults, where a multimodal mobility platform for ridesharing and public transportation was developed. We show how we translated general commitment into pragmatic, co-design research goals and infrastructures. The long-term ambition of our endeavors and integration of a broad stakeholder base were vital to support this. We additionally provide insights into how our approach offered safe spaces for trustful collaboration and flexibility when adapting methods to specific contexts.
@article{ahmadi_addressing_2022, title = {Addressing {Values} in {Co}-{Design} {Projects}: {Lessons} {Learned} {From} {Two} {Case} {Studies} in {Sensitive} {Contexts}}, issn = {1873-7951}, shorttitle = {Addressing {Values} in {Co}-{Design} {Projects}}, url = {https://doi.org/10.1093/iwc/iwac024}, doi = {10.1093/iwc/iwac024}, abstract = {Human–computer interaction (HCI) scholars and others have advocated treating design as inevitably implicating political and ethical sensitivities. A subset of those considerations has been the attempt to deal with the often conflicting interests of stakeholders through ‘value sensitivity’. Drawing on value-sensitive design (VSD) as an inspiration, we emphasize the necessary way in which the evolving contextuality of the values in question shaped our research collaborations. This paper presents a retrospective analysis of two case studies from long-term user-centered design projects in fields with explicit ambitions for value-driven HCI research and concerned with emancipation and empowerment. The first, a 3-year project, entailed an explicit commitment to feminist policy initiatives with female participants that aimed at fostering values of gender equality. The second, a 4-year project, dealt with HCI research with and for older adults, where a multimodal mobility platform for ridesharing and public transportation was developed. We show how we translated general commitment into pragmatic, co-design research goals and infrastructures. The long-term ambition of our endeavors and integration of a broad stakeholder base were vital to support this. We additionally provide insights into how our approach offered safe spaces for trustful collaboration and flexibility when adapting methods to specific contexts.}, urldate = {2022-09-12}, journal = {Interacting with Computers}, author = {Ahmadi, Michael and Taugerbeck, Sebastian and Meurer, Johanna and Randall, Dave and Wulf, Volker}, month = sep, year = {2022}, }
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Krüger, M., Gerbracht, M., Vitt, N., Kudic, M., Ahmadi, M., Boden, A., Offergeld, F., Stein, M., Kotthaus, C., Unbehaun, D. & Wulf, V. (2022)Travelling Artefacts: Lessons Learned from Interventions in a Regional Innovation Ecosystem
doi:10.48340/ecscw2022_ep06
[BibTeX] [Abstract] [Download PDF]Regions and their innovation ecosystems have increasingly become of interest to CSCW research as the context in which work, research and design takes place. Our study adds to this growing discourse, by providing preliminary data and reflections from an ongoing attempt to intervene and support a regional innovation ecosystem. We report on the benefits and shortcomings of a practice-oriented approach in such regional projects and highlight the importance of relations and the notion of spillover. Lastly, we discuss methodological and pragmatic hurdles that CSCW research needs to overcome in order to support regional innovation ecosystems successfully.
@article{kruger_travelling_2022, title = {Travelling {Artefacts}: {Lessons} {Learned} from {Interventions} in a {Regional} {Innovation} {Ecosystem}}, issn = {2510-2591}, shorttitle = {Travelling {Artefacts}}, url = {https://dl.eusset.eu/handle/20.500.12015/4351}, doi = {10.48340/ecscw2022_ep06}, abstract = {Regions and their innovation ecosystems have increasingly become of interest to CSCW research as the context in which work, research and design takes place. Our study adds to this growing discourse, by providing preliminary data and reflections from an ongoing attempt to intervene and support a regional innovation ecosystem. We report on the benefits and shortcomings of a practice-oriented approach in such regional projects and highlight the importance of relations and the notion of spillover. Lastly, we discuss methodological and pragmatic hurdles that CSCW research needs to overcome in order to support regional innovation ecosystems successfully.}, language = {en}, urldate = {2022-06-20}, author = {Krüger, Max and Gerbracht, Marc and Vitt, Nico and Kudic, Muhamed and Ahmadi, Michael and Boden, Alexander and Offergeld, Felicitas and Stein, Martin and Kotthaus, Christoph and Unbehaun, David and Wulf, Volker}, year = {2022}, note = {Accepted: 2022-06-14T07:23:56Z Publisher: European Society for Socially Embedded Technologies (EUSSET)}, }
2021
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de Castro Leal, D., Krüger, M., Ahmadi, M., Appiah, J., Gómez, R. B. A., Courtney, D., Daee, A., Ciciolli, M. B. G., Hieber, L., Hossain, M. S., Jeongmin, L., Plogmann, R., Pinto, L. S., Sinnathurai, S., Yepez, D. & Wulf, V. (2021)HCI’s Role in the Capitalocene
Workshop on Computing within Limits. doi:https://doi.org/10.21428/bf6fb269.67a8d057
[BibTeX] [Abstract] [Download PDF]Various concepts have attempted to capture the nature of the contemporary political-economic system of globalised capitalism and its disastrous consequences for the planet, including World System Analysis or the Capitalocene. Especially Decolonial thinkers see its roots in colonialism. The resulting modernity/coloniality structures many aspects of human life everywhere, including gender identities, relationships amongst humans and with nature. Technology plays a vital part, requiring reflections on how HCI researchers can react to these challenges. In a class of an HCI master program, we have attempted to jointly begin to understand HCI’s role in the capitalocene by studying relevant concepts and empirically investigating specific local yet connected phenomena. With participants being distributed across the globe, we were able to study different shared yet locally specific phenomena inspired by multisited ethnography. In this paper, we report on the structure and experience of the class as well as our findings.
@inproceedings{de_castro_leal_hcis_2021, title = {{HCI}’s {Role} in the {Capitalocene}}, url = {https://limits.pubpub.org/pub/f8ee6iac/release/1}, doi = {https://doi.org/10.21428/bf6fb269.67a8d057}, abstract = {Various concepts have attempted to capture the nature of the contemporary political-economic system of globalised capitalism and its disastrous consequences for the planet, including World System Analysis or the Capitalocene. Especially Decolonial thinkers see its roots in colonialism. The resulting modernity/coloniality structures many aspects of human life everywhere, including gender identities, relationships amongst humans and with nature. Technology plays a vital part, requiring reflections on how HCI researchers can react to these challenges. In a class of an HCI master program, we have attempted to jointly begin to understand HCI’s role in the capitalocene by studying relevant concepts and empirically investigating specific local yet connected phenomena. With participants being distributed across the globe, we were able to study different shared yet locally specific phenomena inspired by multisited ethnography. In this paper, we report on the structure and experience of the class as well as our findings.}, booktitle = {Workshop on {Computing} within {Limits}}, author = {de Castro Leal, Débora and Krüger, Max and Ahmadi, Michael and Appiah, Jason and Gómez, Ricardo A Baquero and Courtney, Daniel and Daee, Ata and Ciciolli, María Belén Giménez and Hieber, Lena and Hossain, Md Shakhawat and Jeongmin, , Lee and Plogmann, Ramona and Pinto, Liliana Savage and Sinnathurai, Sasmitha and Yepez, Darinka and Wulf, Volker}, month = jul, year = {2021}, }
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de Leal, D. C., Krüger, M., Ahmadi, M., Appiah, J. K., Gómez, R., Courtney, D., Daee, A., Ciciolli, M., Hieber, L., Hossain, M., Lee, J., Plogmann, R., Pinto, L., Sinnathurai, S., Yepez, D. & Wulf, V. (2021)HCI’s Role in the Capitalocene: Lessons Learned from an HCI Master Course Across the Globe
IN LIMITS Workshop on Computing within Limits doi:10.21428/bf6fb269.67a8d057
[BibTeX] [Abstract]Various concepts have attempted to capture the nature of the contemporary political-economic system of globalised capitalism and its disastrous consequences for the planet, including World System Analysis or the Capitalocene. Especially Decolonial thinkers see its roots in colonialism. The resulting modernity/coloniality structures many aspects of human life everywhere, including gender identities, relationships amongst humans and with nature. Technology plays a vital part, requiring reflections on how HCI researchers can react to these challenges. In a class of an HCI master program, we have attempted to jointly begin to understand HCI’s role in the capitalocene by studying relevant concepts and empirically investigating specific local yet connected phenomena. With participants being distributed across the globe, we were able to study different shared yet locally specific phenomena inspired by multisited ethnography. In this paper, we report on the structure and experience of the class as well as our findings.
@article{leal_hcis_2021, title = {{HCI}’s {Role} in the {Capitalocene}: {Lessons} {Learned} from an {HCI} {Master} {Course} {Across} the {Globe}}, shorttitle = {{HCI}’s {Role} in the {Capitalocene}}, doi = {10.21428/bf6fb269.67a8d057}, abstract = {Various concepts have attempted to capture the nature of the contemporary political-economic system of globalised capitalism and its disastrous consequences for the planet, including World System Analysis or the Capitalocene. Especially Decolonial thinkers see its roots in colonialism. The resulting modernity/coloniality structures many aspects of human life everywhere, including gender identities, relationships amongst humans and with nature. Technology plays a vital part, requiring reflections on how HCI researchers can react to these challenges. In a class of an HCI master program, we have attempted to jointly begin to understand HCI’s role in the capitalocene by studying relevant concepts and empirically investigating specific local yet connected phenomena. With participants being distributed across the globe, we were able to study different shared yet locally specific phenomena inspired by multisited ethnography. In this paper, we report on the structure and experience of the class as well as our findings.}, journal = {LIMITS Workshop on Computing within Limits}, author = {Leal, Debora de Castro and Krüger, Max and Ahmadi, Michael and Appiah, Jason Kofi and Gómez, Ricardo and Courtney, Daniel and Daee, Ata and Ciciolli, María and Hieber, Lena and Hossain, Md and Lee, Jeongmin and Plogmann, Ramona and Pinto, Liliana and Sinnathurai, Sasmitha and Yepez, Darinka and Wulf, Volker}, month = jun, year = {2021}, }
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de Leal, D. C., Krüger, M., Ahmadi, M., Appiah, J., Gómez, R. B. A., Courtney, D., Daee, A., Ciciolli, M. B. G., Hieber, L., Hossain, M. S., Lee, J., Plogmann, R., Pinto, L. S., Sinnathurai, S., Yepez, D. & Wulf, V. (2021)HCI’s Role in the Capitalocene: Lessons Learned from an HCI Master Course Across the Globe
Computing within Limits., Publisher: LIMITS doi:10.21428/bf6fb269.67a8d057
[BibTeX] [Abstract] [Download PDF]Various concepts have attempted to capture the nature of the contemporary political-economic system of globalised capitalism and its disastrous consequences for the planet, including World System Analysis or the Capitalocene. Especially Decolonial thinkers see its roots in colonialism. The resulting modernity/coloniality structures many aspects of human life everywhere, including gender identities, relationships amongst humans and with nature. Technology plays a vital part, requiring reflections on how HCI researchers can react to these challenges. In a class of an HCI master program, we have attempted to jointly begin to understand HCI’s role in the capitalocene by studying relevant concepts and empirically investigating specific local yet connected phenomena. With participants being distributed across the globe, we were able to study different shared yet locally specific phenomena inspired by multisited ethnography. In this paper, we report on the structure and experience of the class as well as our findings.
@inproceedings{leal_hcis_2021-1, title = {{HCI}’s {Role} in the {Capitalocene}: {Lessons} {Learned} from an {HCI} {Master} {Course} {Across} the {Globe}}, shorttitle = {{HCI}’s {Role} in the {Capitalocene}}, url = {https://limits.pubpub.org/pub/f8ee6iac/release/1}, doi = {10.21428/bf6fb269.67a8d057}, abstract = {Various concepts have attempted to capture the nature of the contemporary political-economic system of globalised capitalism and its disastrous consequences for the planet, including World System Analysis or the Capitalocene. Especially Decolonial thinkers see its roots in colonialism. The resulting modernity/coloniality structures many aspects of human life everywhere, including gender identities, relationships amongst humans and with nature. Technology plays a vital part, requiring reflections on how HCI researchers can react to these challenges. In a class of an HCI master program, we have attempted to jointly begin to understand HCI’s role in the capitalocene by studying relevant concepts and empirically investigating specific local yet connected phenomena. With participants being distributed across the globe, we were able to study different shared yet locally specific phenomena inspired by multisited ethnography. In this paper, we report on the structure and experience of the class as well as our findings.}, language = {en}, urldate = {2023-10-25}, booktitle = {Computing within {Limits}}, publisher = {LIMITS}, author = {Leal, Débora de Castro and Krüger, Max and Ahmadi, Michael and Appiah, Jason and Gómez, Ricardo A. Baquero and Courtney, Daniel and Daee, Ata and Ciciolli, María Belén Giménez and Hieber, Lena and Hossain, Md Shakhawat and Lee, Jeongmin and Plogmann, Ramona and Pinto, Liliana Savage and Sinnathurai, Sasmitha and Yepez, Darinka and Wulf, Volker}, month = jun, year = {2021}, }
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Marsden, N., Ahmadi, M., Wulf, V. & Holtzblatt, K. (2021)Surfacing Challenges in Scrum for Women in Tech
IN IEEE Software, Pages: 0–0 doi:10.1109/MS.2021.3115461
[BibTeX] [Abstract]Scrum, the most popular form of agile, is often cited for creating a positive working environment for women. Its values, principles, roles, and practices are said to hold great potential to promote fairness and gender equality. But does it? Social scientific literature has identified two key dimensions to analyze processes. The first dimension examines whether practices, behaviors, values, and attitudes are explicit or implicit. The second dimension separates the team experience from the individual experience. Using these dimensions to inform thinking about gender issues in processes and our data from women working on Scrum teams, we developed an analysis framework to surface gender issues in Scrum. We share what works and doesn’t work for women in Scrum and where improvements can be made.
@article{marsden_surfacing_2021, title = {Surfacing {Challenges} in {Scrum} for {Women} in {Tech}}, issn = {1937-4194}, doi = {10.1109/MS.2021.3115461}, abstract = {Scrum, the most popular form of agile, is often cited for creating a positive working environment for women. Its values, principles, roles, and practices are said to hold great potential to promote fairness and gender equality. But does it? Social scientific literature has identified two key dimensions to analyze processes. The first dimension examines whether practices, behaviors, values, and attitudes are explicit or implicit. The second dimension separates the team experience from the individual experience. Using these dimensions to inform thinking about gender issues in processes and our data from women working on Scrum teams, we developed an analysis framework to surface gender issues in Scrum. We share what works and doesn’t work for women in Scrum and where improvements can be made.}, journal = {IEEE Software}, author = {Marsden, Nicola and Ahmadi, Michael and Wulf, Volker and Holtzblatt, Karen}, year = {2021}, note = {Conference Name: IEEE Software}, keywords = {fairness, gender, agile, Companies, diversity programs, equality, Gender issues, organizational change, Planning, Reflection, Scrum, Scrum (Software development), Software, Task analysis, workplace culture}, pages = {0--0}, }
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Aal, K., Weibert, A., Ahmadi, M., Rohde, M. & Wulf, V. (2021)Soziale Medien in politischen Konfliktsituationen mit Fokus auf den arabischen Frühling
IN Reuter, C. (Ed.), Sicherheitskritische Mensch-Computer-Interaktion: Interaktive Technologien und Soziale Medien im Krisen- und Sicherheitsmanagement Wiesbaden doi:10.1007/978-3-658-32795-8_29
[BibTeX] [Abstract] [Download PDF]Die Umwälzungen im Nahen Osten, der sogenannte „Arabische Frühling“, wurden vermehrt in der akademischen Welt diskutiert. In diesem Kapitel wird gezeigt, wie die Wissenschaft mit dem Thema soziale Medien in Konfliktsituationen (mit Fokus auf den Nahen Osten) umgeht.
@incollection{aal_soziale_2021, address = {Wiesbaden}, title = {Soziale {Medien} in politischen {Konfliktsituationen} mit {Fokus} auf den arabischen {Frühling}}, isbn = {978-3-658-32795-8}, url = {https://doi.org/10.1007/978-3-658-32795-8_29}, abstract = {Die Umwälzungen im Nahen Osten, der sogenannte „Arabische Frühling“, wurden vermehrt in der akademischen Welt diskutiert. In diesem Kapitel wird gezeigt, wie die Wissenschaft mit dem Thema soziale Medien in Konfliktsituationen (mit Fokus auf den Nahen Osten) umgeht.}, language = {de}, urldate = {2021-05-25}, booktitle = {Sicherheitskritische {Mensch}-{Computer}-{Interaktion}: {Interaktive} {Technologien} und {Soziale} {Medien} im {Krisen}- und {Sicherheitsmanagement}}, publisher = {Springer Fachmedien}, author = {Aal, Konstantin and Weibert, Anne and Ahmadi, Michael and Rohde, Markus and Wulf, Volker}, editor = {Reuter, Christian}, year = {2021}, doi = {10.1007/978-3-658-32795-8_29}, pages = {631--652}, }
2020
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Ahmadi, M., Eilert, R., Weibert, A., Wulf, V. & Marsden, N. (2020)Feminist Living Labs as Research Infrastructures for HCI: The Case of a Video Game Company
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 1–15 doi:10.1145/3313831.3376716
[BibTeX] [Abstract] [Download PDF]The number of women in IT is still low and companies struggle to integrate female professionals. The aim of our research is to provide methodological support for understanding and sharing experiences of gendered practices in the IT industry and encouraging sustained reflection about these matters over time. We established a Living Lab with that end in view, aiming to enhance female participation in the IT workforce and committing ourselves to a participatory approach to the sharing of women’s experiences. Here, using the case of a German video game company which participated in our Lab, we detail our lessons learned. We show that this kind of long-term participation involves challenges over the lifetime of the project but can lead to substantial benefits for organizations. Our findings demonstrate that Living Labs are suitable for giving voice to marginalized groups, addressing their concerns and evoking change possibilities. Nevertheless, uncertainties about long-term sustainability remain.
@inproceedings{ahmadi_feminist_2020, address = {New York, NY, USA}, series = {{CHI} '20}, title = {Feminist {Living} {Labs} as {Research} {Infrastructures} for {HCI}: {The} {Case} of a {Video} {Game} {Company}}, isbn = {978-1-4503-6708-0}, shorttitle = {Feminist {Living} {Labs} as {Research} {Infrastructures} for {HCI}}, url = {https://doi.org/10.1145/3313831.3376716}, doi = {10.1145/3313831.3376716}, abstract = {The number of women in IT is still low and companies struggle to integrate female professionals. The aim of our research is to provide methodological support for understanding and sharing experiences of gendered practices in the IT industry and encouraging sustained reflection about these matters over time. We established a Living Lab with that end in view, aiming to enhance female participation in the IT workforce and committing ourselves to a participatory approach to the sharing of women's experiences. Here, using the case of a German video game company which participated in our Lab, we detail our lessons learned. We show that this kind of long-term participation involves challenges over the lifetime of the project but can lead to substantial benefits for organizations. Our findings demonstrate that Living Labs are suitable for giving voice to marginalized groups, addressing their concerns and evoking change possibilities. Nevertheless, uncertainties about long-term sustainability remain.}, urldate = {2021-04-15}, booktitle = {Proceedings of the 2020 {CHI} {Conference} on {Human} {Factors} in {Computing} {Systems}}, publisher = {Association for Computing Machinery}, author = {Ahmadi, Michael and Eilert, Rebecca and Weibert, Anne and Wulf, Volker and Marsden, Nicola}, month = apr, year = {2020}, keywords = {a-paper, living lab, methodology, participatory action research, ethnography, gender, feminist HCI, feminist research}, pages = {1--15}, }
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Ahmadi, M., Eilert, R., Weibert, A., Wulf, V. & Marsden, N. (2020)„We want to push the industry via communication“… Designing Communication Measures to Foster Gender Diversity in a Video Game Company
IN Proceedings of the ACM on Human-Computer Interaction, Vol. 4, Pages: 16:1–16:26 doi:10.1145/3375196
[BibTeX] [Abstract] [Download PDF]Participation of women in IT is still low and companies wonder which external communication measures are necessary to attract more female personnel. To gain a richer understanding of adequate gender sensitive ways of communicating towards girls and women, one needs to take into account contextual challenges. Following a Participatory Action Research approach, we conducted a qualitative field study in a video game company in a large city in Germany, identified areas of concern, and sketched out implications for gender-sensitive communication measures together with our participants. Findings show that addressing gender stereotypes, making role models visible, and using adequate channels is relevant. Some problems might be solved via short-term solutions, but the majority require a long-term perspective. Our lessons learned leave implications for companies in the IT sector who want to foster gender sensitive external communication measures and can contribute to the realization of more gender balanced working environments.
@article{ahmadi_we_2020, title = {"{We} want to push the industry via communication"... {Designing} {Communication} {Measures} to {Foster} {Gender} {Diversity} in a {Video} {Game} {Company}}, volume = {4}, url = {https://doi.org/10.1145/3375196}, doi = {10.1145/3375196}, abstract = {Participation of women in IT is still low and companies wonder which external communication measures are necessary to attract more female personnel. To gain a richer understanding of adequate gender sensitive ways of communicating towards girls and women, one needs to take into account contextual challenges. Following a Participatory Action Research approach, we conducted a qualitative field study in a video game company in a large city in Germany, identified areas of concern, and sketched out implications for gender-sensitive communication measures together with our participants. Findings show that addressing gender stereotypes, making role models visible, and using adequate channels is relevant. Some problems might be solved via short-term solutions, but the majority require a long-term perspective. Our lessons learned leave implications for companies in the IT sector who want to foster gender sensitive external communication measures and can contribute to the realization of more gender balanced working environments.}, number = {GROUP}, urldate = {2021-04-15}, journal = {Proceedings of the ACM on Human-Computer Interaction}, author = {Ahmadi, Michael and Eilert, Rebecca and Weibert, Anne and Wulf, Volker and Marsden, Nicola}, month = jan, year = {2020}, keywords = {qualitative research, living lab, employer branding, external communication, gender, video game industry, talent acquisition}, pages = {16:1--16:26}, }
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Weibert, A., Aal, K., Krüger, M., Ahmadi, M., Stevens, G. & Wulf, V. (2020)COMPUTATIONAL MAKING WITH, Designing Constructionist Futures: The Art, Theory, and Practice of Learning Designs
IN Designing Constructionist Futures: The Art, Theory, and Practice of Learning Designs
[BibTeX]@incollection{weibert_computational_2020, title = {{COMPUTATIONAL} {MAKING} {WITH}, {Designing} {Constructionist} {Futures}: {The} {Art}, {Theory}, and {Practice} of {Learning} {Designs}}, isbn = {978-0-262-53984-5}, language = {en}, booktitle = {Designing {Constructionist} {Futures}: {The} {Art}, {Theory}, and {Practice} of {Learning} {Designs}}, publisher = {MIT Press}, author = {Weibert, Anne and Aal, Konstantin and Krüger, Maximilian and Ahmadi, Michael and Stevens, Gunnar and Wulf, Volker}, year = {2020}, note = {Google-Books-ID: ehUAEAAAQBAJ}, pages = {185--191}, }
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Ahmadi, M., Herling, C., Wulf, V. & Marsden, N. (2020)Living Labs als feministische Forschungsinfrastrukturen: Lessons Learned eines dreijährigen Gender-Projekts
Mensch und Computer 2020-Workshopband., Pages: 3
[BibTeX] [Abstract]In diesem Positionspapier berichten wir von unseren Erfahrungen eines feministischen Living-Lab-Projekts.
@inproceedings{ahmadi_living_2020, title = {Living {Labs} als feministische {Forschungsinfrastrukturen}: {Lessons} {Learned} eines dreijährigen {Gender}-{Projekts}}, abstract = {In diesem Positionspapier berichten wir von unseren Erfahrungen eines feministischen Living-Lab-Projekts.}, language = {de}, booktitle = {Mensch und {Computer} 2020-{Workshopband}}, author = {Ahmadi, Michael and Herling, Claudia and Wulf, Volker and Marsden, Nicola}, year = {2020}, pages = {3}, }
2019
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Taugerbeck, S., Ahmadi, M., Schorch, M., Unbehaun, D., Aal, K. & Wulf, V. (2019)Digital Participation in Prison – A Public Discourse Analysis of the Use of ICT by Inmates
IN Proceedings of the ACM on Human-Computer Interaction, Vol. 3, Pages: 233:1–233:26 doi:10.1145/3361114
[BibTeX] [Abstract] [Download PDF]Digital participation has become an important issue in modern societies, typically focusing on groups prone to marginalization. From this perspective, less attention has yet been paid to imprisoned persons. Many penitentiary systems are formally characterized by the basic requirement of resocialization. Accordingly, life in prison should be largely adapted to conditions outside and to fundamental social changes, which must be considered in designing the framework for prison systems. Still, the digital opening of the prison is debated controversially, not least due to anticipated security issues. Hence, to raise awareness about challenges for digital participation of prisoners, we conducted a knowledge-sociological analysis (SKAD) of the public discourse on the use of ICT by prison inmates in Germany. We thereby seek to advance knowledge and insights from social and organizational practice arising from the use of ICT in context of total institutions and create the basis for action from a socio-informatics perspective.
@article{taugerbeck_digital_2019, title = {Digital {Participation} in {Prison} - {A} {Public} {Discourse} {Analysis} of the {Use} of {ICT} by {Inmates}}, volume = {3}, url = {https://doi.org/10.1145/3361114}, doi = {10.1145/3361114}, abstract = {Digital participation has become an important issue in modern societies, typically focusing on groups prone to marginalization. From this perspective, less attention has yet been paid to imprisoned persons. Many penitentiary systems are formally characterized by the basic requirement of resocialization. Accordingly, life in prison should be largely adapted to conditions outside and to fundamental social changes, which must be considered in designing the framework for prison systems. Still, the digital opening of the prison is debated controversially, not least due to anticipated security issues. Hence, to raise awareness about challenges for digital participation of prisoners, we conducted a knowledge-sociological analysis (SKAD) of the public discourse on the use of ICT by prison inmates in Germany. We thereby seek to advance knowledge and insights from social and organizational practice arising from the use of ICT in context of total institutions and create the basis for action from a socio-informatics perspective.}, number = {GROUP}, urldate = {2021-04-16}, journal = {Proceedings of the ACM on Human-Computer Interaction}, author = {Taugerbeck, Sebastian and Ahmadi, Michael and Schorch, Marén and Unbehaun, David and Aal, Konstantin and Wulf, Volker}, month = dec, year = {2019}, keywords = {digital participation, prisoners, critical hci, discourse analysis, hci for development, qualitative methods}, pages = {233:1--233:26}, }
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Ahmadi, M., Weibert, A., Wenzelmann, V., Aal, T., Randall, D., Tolmie, P., Wulf, V. & Marsden, N. (2019)Gender Factors and Feminist Values in Living Labs
IN Loh, J. & Coeckelbergh, M. (Eds.), Feminist Philosophy of Technology Stuttgart doi:10.1007/978-3-476-04967-4_9
[BibTeX] [Abstract] [Download PDF]In this paper, we describe the feminist perspectives that have informed design in the HCI community, and develop an argument for an approach that translates these broad commitments into a pragmatic design space, drawing on emancipatory agendas such as participatory design. As designers of technologies, we regard creating research infrastructures that offer safe spaces for the development of user-centered artifacts based on diverse and critical perspectives as not only a utopian vision, but as a practical contribution to a more equal society. Shaowen Bardzell stresses this point when she states that in envisioning utopias, we are “seeking not so much to predict the future, but rather to imagine a radically better one”. Recognizing that technology shapes social life and amplifies social practices both good and bad, research in the field of Human-Computer Interaction (HCI) increasingly focuses on how technology has been developed in the past, and how constructive futures may be envisaged. More and more, academics are inviting multidisciplinarity and embracing ethnographic methods as part of the design of networks and technical artifacts, realizing that innovation cannot be user-centered if designers employ a bird’s-eye perspective. This leads to an approach that advocates designing socially embedded technologies in real world environments. Thus, for some time now, collaboration and participatory design approaches have provided a means for enacting positive social and technological change. If we agree that “those who design technologies are […] designing society”, new questions arise in terms of responsibility for the future shape of the world: How do we design technologies to design a better society for people of all genders?
@incollection{ahmadi_gender_2019, address = {Stuttgart}, series = {Techno:{Phil} – {Aktuelle} {Herausforderungen} der {Technikphilosophie}}, title = {Gender {Factors} and {Feminist} {Values} in {Living} {Labs}}, isbn = {978-3-476-04967-4}, url = {https://doi.org/10.1007/978-3-476-04967-4_9}, abstract = {In this paper, we describe the feminist perspectives that have informed design in the HCI community, and develop an argument for an approach that translates these broad commitments into a pragmatic design space, drawing on emancipatory agendas such as participatory design. As designers of technologies, we regard creating research infrastructures that offer safe spaces for the development of user-centered artifacts based on diverse and critical perspectives as not only a utopian vision, but as a practical contribution to a more equal society. Shaowen Bardzell stresses this point when she states that in envisioning utopias, we are “seeking not so much to predict the future, but rather to imagine a radically better one”. Recognizing that technology shapes social life and amplifies social practices both good and bad, research in the field of Human-Computer Interaction (HCI) increasingly focuses on how technology has been developed in the past, and how constructive futures may be envisaged. More and more, academics are inviting multidisciplinarity and embracing ethnographic methods as part of the design of networks and technical artifacts, realizing that innovation cannot be user-centered if designers employ a bird’s-eye perspective. This leads to an approach that advocates designing socially embedded technologies in real world environments. Thus, for some time now, collaboration and participatory design approaches have provided a means for enacting positive social and technological change. If we agree that “those who design technologies are […] designing society”, new questions arise in terms of responsibility for the future shape of the world: How do we design technologies to design a better society for people of all genders?}, language = {en}, urldate = {2021-04-16}, booktitle = {Feminist {Philosophy} of {Technology}}, publisher = {J.B. Metzler}, author = {Ahmadi, Michael and Weibert, Anne and Wenzelmann, Victoria and Aal, Tanja and Randall, Dave and Tolmie, Peter and Wulf, Volker and Marsden, Nicola}, editor = {Loh, Janina and Coeckelbergh, Mark}, year = {2019}, doi = {10.1007/978-3-476-04967-4_9}, keywords = {italg}, pages = {167--183}, }
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Ahmadi, M., Herling, C., Wulf, V. & Marsden, N. (2019)Living Labs als feministische Forschungsinfrastrukturen: Fallstudie eines Reallabors
doi:10.18420/MUC2019-WS-626
[BibTeX] [Abstract] [Download PDF]In diesem Positionspapier diskutieren wir den partizipativen Ansatz der Living Labs anhand eines Fallbeispiels als eine Möglichkeit, feministische Werte in der Forschung zu adressieren.
@article{ahmadi_living_2019, title = {Living {Labs} als feministische {Forschungsinfrastrukturen}: {Fallstudie} eines {Reallabors}}, shorttitle = {Living {Labs} als feministische {Forschungsinfrastrukturen}}, url = {http://dl.gi.de/handle/20.500.12116/25242}, doi = {10.18420/MUC2019-WS-626}, abstract = {In diesem Positionspapier diskutieren wir den partizipativen Ansatz der Living Labs anhand eines Fallbeispiels als eine Möglichkeit, feministische Werte in der Forschung zu adressieren.}, language = {de}, urldate = {2021-04-16}, author = {Ahmadi, Michael and Herling, Claudia and Wulf, Volker and Marsden, Nicola}, year = {2019}, note = {Publisher: Gesellschaft für Informatik e.V.}, keywords = {Gender and IT, Living Lab, Participatory Action Research, Qualitative Research, Women in Computing}, }
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Ahmadi, M., Weibert, A., Wenzelmann, V., Aal, K., Gäckle, K., Wulf, V. & Marsden, N. (2019)Designing for Openness in Making: Lessons Learned from a Digital Project Week
Proceedings of the 9th International Conference on Communities & Technologies – Transforming Communities. New York, NY, USA, Publisher: ACM, Pages: 160–171 doi:10.1145/3328320.3328376
[BibTeX] [Download PDF]@inproceedings{ahmadi_designing_2019, address = {New York, NY, USA}, series = {C\&\#38;{T} '19}, title = {Designing for {Openness} in {Making}: {Lessons} {Learned} from a {Digital} {Project} {Week}}, isbn = {978-1-4503-7162-9}, url = {http://doi.acm.org/10.1145/3328320.3328376}, doi = {10.1145/3328320.3328376}, booktitle = {Proceedings of the 9th {International} {Conference} on {Communities} \& {Technologies} - {Transforming} {Communities}}, publisher = {ACM}, author = {Ahmadi, Michael and Weibert, Anne and Wenzelmann, Victoria and Aal, Konstantin and Gäckle, Kristian and Wulf, Volker and Marsden, Nicola}, year = {2019}, keywords = {FabLab, Community, Diversity, DIY, Gender, Hacking, Maker Culture, Makerspace, Making, Openness}, pages = {160--171}, }
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Rohde, M., Marsden, N., Raudonat, K., Hauptmeier, H. & Ahmadi, M. (2019)Because Nothing is More Normal Than Diversity: Implementing Diversity in HCI Education
Proceedings of the 9th International Conference on Communities & Technologies – Transforming Communities. New York, NY, USA, Publisher: ACM, Pages: 343–348 doi:10.1145/3328320.3328409
[BibTeX] [Download PDF]@inproceedings{rohde_because_2019, address = {New York, NY, USA}, series = {C\&\#38;{T} '19}, title = {Because {Nothing} is {More} {Normal} {Than} {Diversity}: {Implementing} {Diversity} in {HCI} {Education}}, isbn = {978-1-4503-7162-9}, url = {http://doi.acm.org/10.1145/3328320.3328409}, doi = {10.1145/3328320.3328409}, booktitle = {Proceedings of the 9th {International} {Conference} on {Communities} \& {Technologies} - {Transforming} {Communities}}, publisher = {ACM}, author = {Rohde, Markus and Marsden, Nicola and Raudonat, Kerstin and Hauptmeier, Helmut and Ahmadi, Michael}, year = {2019}, keywords = {curriculum, diversity, education, Inclusion, lecturing, openness}, pages = {343--348}, }
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Raudonat, K., Gäckle, K., Ahmadi, M., Weibert, A., Wulf, V. & Marsden, N. (2019)Living Labs zu Gender und IT im Kontext von Exklusionsdynamiken und Maßnahmen zur Förderung von Gender- und Diversitätssensibilität
IN Angenent, H., Heidkamp, B. & Kergel, D. (Eds.), Digital Diversity: Bildung und Lernen im Kontext gesellschaftlicher Transformationen Wiesbaden doi:10.1007/978-3-658-26753-7_19
[BibTeX] [Abstract] [Download PDF]Im Kontext IT, Digitalisierung und Diversität stehen (nicht nur) IT-Unternehmen vor vielfältigen Fragen und Herausforderungen. Gefordert sind gendertheoretisch informierte Diskurse sowie gender- und diversitätssensible Maßnahmen, die sich in der beruflichen Praxis umsetzen lassen. Hierfür muss wissenschaftliches Geschlechterwissen in einem Dialog zwischen Unternehmen und Wissenschaft weiterentwickelt, aufbereitet und für die praktische Umsetzung handhabbar gemacht werden. Genau dies ist das Ziel des GEWINN-Projekts und des in diesem Rahmen aufgebauten Living Labs im Gender und IT Kontext.
@incollection{raudonat_living_2019, address = {Wiesbaden}, title = {Living {Labs} zu {Gender} und {IT} im {Kontext} von {Exklusionsdynamiken} und {Maßnahmen} zur {Förderung} von {Gender}- und {Diversitätssensibilität}}, isbn = {978-3-658-26753-7}, url = {https://doi.org/10.1007/978-3-658-26753-7_19}, abstract = {Im Kontext IT, Digitalisierung und Diversität stehen (nicht nur) IT-Unternehmen vor vielfältigen Fragen und Herausforderungen. Gefordert sind gendertheoretisch informierte Diskurse sowie gender- und diversitätssensible Maßnahmen, die sich in der beruflichen Praxis umsetzen lassen. Hierfür muss wissenschaftliches Geschlechterwissen in einem Dialog zwischen Unternehmen und Wissenschaft weiterentwickelt, aufbereitet und für die praktische Umsetzung handhabbar gemacht werden. Genau dies ist das Ziel des GEWINN-Projekts und des in diesem Rahmen aufgebauten Living Labs im Gender und IT Kontext.}, booktitle = {Digital {Diversity}: {Bildung} und {Lernen} im {Kontext} gesellschaftlicher {Transformationen}}, publisher = {Springer Fachmedien Wiesbaden}, author = {Raudonat, Kerstin and Gäckle, Kristian and Ahmadi, Michael and Weibert, Anne and Wulf, Volker and Marsden, Nicola}, editor = {Angenent, Holger and Heidkamp, Birte and Kergel, David}, year = {2019}, doi = {10.1007/978-3-658-26753-7_19}, pages = {303--319}, }
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Ahmadi, M., Eilert, R., Weibert, A., Wulf, V. & Marsden, N. (2019)Hacking Masculine Cultures – Career Ambitions of Female Young Professionals in a Video Game Company \textbar Proceedings of the Annual Symposium on Computer-Human Interaction in Play
Proceedings of the Annual Symposium on Computer-Human Interaction in Play., Pages: 413–426
[BibTeX] [Download PDF]@inproceedings{ahmadi_hacking_2019, title = {Hacking {Masculine} {Cultures} - {Career} {Ambitions} of {Female} {Young} {Professionals} in a {Video} {Game} {Company} {\textbar} {Proceedings} of the {Annual} {Symposium} on {Computer}-{Human} {Interaction} in {Play}}, url = {https://dl.acm.org/doi/abs/10.1145/3311350.3347186}, urldate = {2021-04-16}, booktitle = {Proceedings of the {Annual} {Symposium} on {Computer}-{Human} {Interaction} in {Play}}, author = {Ahmadi, Michael and Eilert, Rebecca and Weibert, Anne and Wulf, Volker and Marsden, Nicola}, year = {2019}, pages = {413--426}, }
2018
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Ahmadi, M., Weibert, A., Ogonowski, C., Aal, K., Gäckle, K., Marsden, N. & Wulf, V. (2018)Challenges and lessons learned by applying living labs in gender and IT contexts
Proceedings of the 4th Conference on Gender & IT. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 239–249 doi:10.1145/3196839.3196878
[BibTeX] [Abstract] [Download PDF]Women interested in computing are still facing several problems considering equality and career chances. Companies realize the opportunities of diversity and yet for several reasons they are struggling to hire or integrate young female professionals. Although gender study research provides promising frameworks there are still issues in applying them in working environments and practices. For this purpose, we made use of the Living Lab approach in the context of gender and IT. The Living Lab’s methodology offers opportunities to reveal new, relevant insights and create social change in a collaborative way. We stretched the existing understanding of this concept and follow a Participatory Action Research approach. In this paper we describe the setup of the Living Lab and present first insights from our research. We found that showing patience, organizing adequate spaces for reflection as well as facilitating motivation and trust is vital in such a sensitive research context.
@inproceedings{ahmadi_challenges_2018, address = {New York, NY, USA}, series = {{GenderIT} '18}, title = {Challenges and lessons learned by applying living labs in gender and {IT} contexts}, isbn = {978-1-4503-5346-5}, url = {https://doi.org/10.1145/3196839.3196878}, doi = {10.1145/3196839.3196878}, abstract = {Women interested in computing are still facing several problems considering equality and career chances. Companies realize the opportunities of diversity and yet for several reasons they are struggling to hire or integrate young female professionals. Although gender study research provides promising frameworks there are still issues in applying them in working environments and practices. For this purpose, we made use of the Living Lab approach in the context of gender and IT. The Living Lab's methodology offers opportunities to reveal new, relevant insights and create social change in a collaborative way. We stretched the existing understanding of this concept and follow a Participatory Action Research approach. In this paper we describe the setup of the Living Lab and present first insights from our research. We found that showing patience, organizing adequate spaces for reflection as well as facilitating motivation and trust is vital in such a sensitive research context.}, urldate = {2021-04-16}, booktitle = {Proceedings of the 4th {Conference} on {Gender} \& {IT}}, publisher = {Association for Computing Machinery}, author = {Ahmadi, Michael and Weibert, Anne and Ogonowski, Corinna and Aal, Konstantin and Gäckle, Kristian and Marsden, Nicola and Wulf, Volker}, month = may, year = {2018}, keywords = {qualitative research, gender and IT, living lab, methodology, participatory action research, women in computing}, pages = {239--249}, }
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Ahmadi, M. (2018)Strengthening the Role of Female Young Professionals in IT-Organizations by Using a PAR Approach in Gender Studies
Proceedings of the 2018 ACM Conference on Supporting Groupwork. New York, NY, USA, Publisher: Association for Computing Machinery, Pages: 369–372 doi:10.1145/3148330.3152696
[BibTeX] [Abstract] [Download PDF]Women interested in STEM fields (science, technology, engineering and mathematics), especially information technology (IT), are still facing several problems considering equality and career chances. Companies realize the opportunities of diversity and yet for several reasons they are struggling to hire or integrate female young professionals. Although gender study research provides promising frameworks there are still issues of making those usable in practical environments. Thus, there does exist a gap between science and practice – A gap which our project aims to close by promoting the transfer of knowledge between gender studies and IT practice. Therefore, we collaborate with IT-organizations over a timespan of three years using a Participatory Action Research (PAR) approach. This approach offers opportunities to reveal new, relevant insights and create social change in a collaborative way. Thus, my PhD thesis deals on the one hand with the results considering specific gender-related topics we gained in the organizations as well as, on the other hand, with an evaluation of our methodology in this specific context.
@inproceedings{ahmadi_strengthening_2018-1, address = {New York, NY, USA}, series = {{GROUP} '18}, title = {Strengthening the {Role} of {Female} {Young} {Professionals} in {IT}-{Organizations} by {Using} a {PAR} {Approach} in {Gender} {Studies}}, isbn = {978-1-4503-5562-9}, url = {https://doi.org/10.1145/3148330.3152696}, doi = {10.1145/3148330.3152696}, abstract = {Women interested in STEM fields (science, technology, engineering and mathematics), especially information technology (IT), are still facing several problems considering equality and career chances. Companies realize the opportunities of diversity and yet for several reasons they are struggling to hire or integrate female young professionals. Although gender study research provides promising frameworks there are still issues of making those usable in practical environments. Thus, there does exist a gap between science and practice -- A gap which our project aims to close by promoting the transfer of knowledge between gender studies and IT practice. Therefore, we collaborate with IT-organizations over a timespan of three years using a Participatory Action Research (PAR) approach. This approach offers opportunities to reveal new, relevant insights and create social change in a collaborative way. Thus, my PhD thesis deals on the one hand with the results considering specific gender-related topics we gained in the organizations as well as, on the other hand, with an evaluation of our methodology in this specific context.}, urldate = {2021-04-16}, booktitle = {Proceedings of the 2018 {ACM} {Conference} on {Supporting} {Groupwork}}, publisher = {Association for Computing Machinery}, author = {Ahmadi, Michael}, month = jan, year = {2018}, keywords = {qualitative research, thesis, methodology, hci, gender, feminism, feminist hci, gender and it}, pages = {369--372}, }
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Ahmadi, M., Weibert, A., Ogonowski, C., Aal, K., Gäckle, K., Marsden, N. & Wulf, V. (2018)Challenges and lessons learned by applying living labs in gender and \IT\ contexts
Proceedings of the 4th Conference on Gender & \IT\ – \GenderIT\ \\${\textbackslash}textbackslashbackslash\$textquotesingle\18., Publisher: \ACM\ Press doi:10.1145/3196839.3196878
[BibTeX] [Download PDF]@inproceedings{ahmadi_challenges_2018-1, title = {Challenges and lessons learned by applying living labs in gender and \{{IT}\} contexts}, url = {https://doi.org/10.1145/3196839.3196878}, doi = {10.1145/3196839.3196878}, booktitle = {Proceedings of the 4th {Conference} on {Gender} \& \{{IT}\} - \{{GenderIT}\} \{\${\textbackslash}textbackslashbackslash\$textquotesingle\}18}, publisher = {\{ACM\} Press}, author = {Ahmadi, Michael and Weibert, Anne and Ogonowski, Corinna and Aal, Konstantin and Gäckle, Kristian and Marsden, Nicola and Wulf, Volker}, year = {2018}, keywords = {PRAXLABS}, }
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Ahmadi, M. (2018)Strengthening the Role of Female Young Professionals in \IT\-Organizations by Using a \PAR\ Approach in Gender Studies
Proceedings of the 2018 \ACM\ Conference on Supporting Groupwork – \GROUP\ \\${\textbackslash}textbackslashbackslash\$textquotesingle\18., Publisher: \ACM\ Press doi:10.1145/3148330.3152696
[BibTeX] [Download PDF]@inproceedings{ahmadi_strengthening_2018, title = {Strengthening the {Role} of {Female} {Young} {Professionals} in \{{IT}\}-{Organizations} by {Using} a \{{PAR}\} {Approach} in {Gender} {Studies}}, url = {https://doi.org/10.1145/3148330.3152696}, doi = {10.1145/3148330.3152696}, booktitle = {Proceedings of the 2018 \{{ACM}\} {Conference} on {Supporting} {Groupwork} - \{{GROUP}\} \{\${\textbackslash}textbackslashbackslash\$textquotesingle\}18}, publisher = {\{ACM\} Press}, author = {Ahmadi, Michael}, year = {2018}, }
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Aal, K., Weibert, A., Ahmadi, M., Rohde, M. & Wulf, V. (2018)Soziale Medien in politischen Konfliktsituationen
IN Reuter, C. (Ed.), Sicherheitskritische Mensch-Computer-Interaktion doi:10.1007/978-3-658-19523-6_29
[BibTeX] [Download PDF]@incollection{aal_soziale_2018, title = {Soziale {Medien} in politischen {Konfliktsituationen}}, url = {https://doi.org/10.1007/978-3-658-19523-6_29}, booktitle = {Sicherheitskritische {Mensch}-{Computer}-{Interaktion}}, publisher = {Springer Fachmedien Wiesbaden}, author = {Aal, Konstantin and Weibert, Anne and Ahmadi, Michael and Rohde, Markus and Wulf, Volker}, editor = {Reuter, Christian}, year = {2018}, doi = {10.1007/978-3-658-19523-6_29}, pages = {597--618}, }